My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch Bandit
Barbarian Barrel
Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Skeleton Army Witch P.E.K.K.A Bandit
Fireball
Minions Skeleton Army Witch Bandit
Poison
Minions Skeleton Army Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Bandit Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Bandit
Minions
P.E.K.K.A Bandit
Skeleton Army
Witch
P.E.K.K.A Bandit
Lightning
Arrows
P.E.K.K.A
Arrows Minions Witch The Log
The Log
P.E.K.K.A Bandit
Bandit
Arrows Minions Witch The Log

Defense Synergies 1 12

Arrows
Lightning P.E.K.K.A Bandit
Minions
P.E.K.K.A The Log Bandit
Skeleton Army
The Log Bandit
Witch
The Log Bandit
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Minions
The Log
P.E.K.K.A Minions Skeleton Army Witch Lightning Bandit
Bandit
Arrows Minions Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions The Log
Skeleton Army P.E.K.K.A Minions Witch The Log Bandit
Skeleton Army Witch P.E.K.K.A Minions Lightning Bandit
Skeleton Army Witch P.E.K.K.A Minions Bandit
Lightning Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Minions Bandit
Minions Lightning Arrows Witch
Lightning Arrows P.E.K.K.A The Log Bandit
Witch P.E.K.K.A Minions Skeleton Army
Skeleton Army Bandit
Minions Skeleton Army Witch Arrows The Log Bandit
Arrows Minions Witch
Skeleton Army P.E.K.K.A Minions Witch Lightning The Log Bandit
Skeleton Army Arrows Minions Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Lightning P.E.K.K.A The Log Bandit
Arrows Minions Skeleton Army Witch P.E.K.K.A
Arrows Minions Skeleton Army Witch The Log Bandit
Arrows Witch The Log Minions Bandit
P.E.K.K.A
Skeleton Army Arrows Minions Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A Bandit
Bandit Arrows Lightning The Log
Skeleton Army P.E.K.K.A Bandit Minions Witch Lightning The Log
Skeleton Army Lightning P.E.K.K.A The Log Bandit
P.E.K.K.A Skeleton Army Witch Bandit
Arrows Minions Witch
Skeleton Army P.E.K.K.A Minions Witch Lightning Bandit
P.E.K.K.A Skeleton Army
Lightning P.E.K.K.A Minions Skeleton Army Witch The Log Bandit
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Witch
Skeleton Army Lightning P.E.K.K.A Arrows The Log
Skeleton Army Lightning P.E.K.K.A Witch Bandit
Skeleton Army Witch
Skeleton Army Witch Minions Lightning P.E.K.K.A The Log
Arrows Minions Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log Bandit
Arrows The Log Bandit
Lightning Arrows The Log Bandit
Lightning Arrows The Log
Arrows The Log
Arrows Minions Witch
Arrows Witch The Log
Arrows The Log Lightning
Arrows The Log Lightning Bandit
Lightning Minions
Lightning Arrows The Log Bandit
Lightning Arrows
Lightning The Log Bandit
Lightning Arrows Minions Bandit
Lightning Arrows The Log
Lightning Arrows Witch The Log Bandit
Lightning Arrows The Log Bandit
Lightning Arrows
Minions Lightning
Lightning Arrows The Log Bandit
Lightning Arrows Witch The Log
Lightning Minions The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch Lightning Bandit
Lightning Arrows Witch The Log Bandit
Lightning Arrows The Log Bandit
Lightning Arrows Witch
Lightning Minions Witch
Lightning
Lightning Arrows The Log Bandit
Lightning Arrows
P.E.K.K.A
Arrows Lightning The Log
Lightning Minions Skeleton Army Witch Bandit
Lightning Arrows Witch
Arrows The Log
Lightning
Arrows The Log Lightning
Lightning Arrows
P.E.K.K.A
Minions Witch Lightning The Log
Witch Lightning
Lightning Witch The Log Bandit

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