Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Goblin Barrel
Giant Snowball Minions Goblin Barrel Baby Dragon Witch
Zap Minions Goblin Barrel Witch
Barbarian Barrel Goblin Barrel Witch Electro Wizard
The Log Goblin Barrel Witch
Earthquake Goblin Barrel Witch
Arrows Minions Goblin Barrel Witch
Royal Delivery Minions Goblin Barrel Baby Dragon Witch Electro Wizard
Fireball Minions Goblin Barrel Baby Dragon Witch Electro Wizard
Poison Minions Witch Electro Wizard
Lightning Baby Dragon Witch Electro Wizard
Rocket Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Goblin Barrel Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Goblin Barrel

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions + Baby Dragon Mega Knight
Rage + Witch
Goblin Barrel + Electro Wizard Mega Knight
Baby Dragon + Minions Electro Wizard Witch Mega Knight
+ Rage Baby Dragon Mega Knight
+ Mega Knight
+ Goblin Barrel Baby Dragon Mega Knight
+ Minions Electro Wizard The Log Witch Goblin Barrel Baby Dragon

Counters   46 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Minions Mega Knight The Log Electro Wizard
Electro Wizard The Log Witch Baby Dragon Minions
Mega Knight Electro Wizard The Log Witch Baby Dragon
Baby Dragon The Log Electro Wizard
Witch Goblin Barrel Electro Wizard Baby Dragon Minions Mega Knight
Baby Dragon Electro Wizard
Mega Knight Baby Dragon The Log Electro Wizard Minions
Baby Dragon Witch Minions Electro Wizard
Mega Knight Electro Wizard Witch Baby Dragon The Log
Electro Wizard Minions Witch The Log
Mega Knight Minions Witch Electro Wizard The Log
Mega Knight The Log Baby Dragon Witch
Baby Dragon Electro Wizard Witch Minions
The Log Baby Dragon Mega Knight Electro Wizard Witch
Witch Mega Knight
Mega Knight Electro Wizard Witch Minions
Minions Baby Dragon Mega Knight The Log Electro Wizard
Electro Wizard The Log Witch Minions Mega Knight
Minions Mega Knight Electro Wizard Baby Dragon
Electro Wizard Mega Knight The Log Witch Minions
Electro Wizard Witch The Log Goblin Barrel Baby Dragon
Minions Electro Wizard Baby Dragon Witch
Minions Baby Dragon
Mega Knight Baby Dragon Electro Wizard The Log Witch
Minions
Witch
Witch Minions Electro Wizard
Goblin Barrel Witch The Log Electro Wizard
Minions Electro Wizard Witch
Mega Knight Baby Dragon The Log Electro Wizard
Mega Knight Electro Wizard Baby Dragon The Log
Goblin Barrel
Minions The Log Baby Dragon Witch Electro Wizard
Mega Knight
Mega Knight Baby Dragon The Log Witch Electro Wizard
Minions Electro Wizard The Log Mega Knight Witch Baby Dragon
Mega Knight Electro Wizard The Log Baby Dragon Minions
Minions Baby Dragon Mega Knight Witch Electro Wizard The Log
The Log Electro Wizard Baby Dragon
Baby Dragon Minions Electro Wizard Witch
Witch Mega Knight
The Log Witch Minions Electro Wizard Mega Knight
Mega Knight Electro Wizard The Log Minions Witch
Electro Wizard Witch Baby Dragon The Log Mega Knight
Electro Wizard Minions Witch
Minions Mega Knight Baby Dragon Electro Wizard
Mega Knight Minions The Log Electro Wizard
Minions Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Mega Knight Electro Wizard Goblin Barrel Minions
Mega Knight Witch
Minions Electro Wizard Witch The Log
Electro Wizard Witch Minions
Electro Wizard Mega Knight Witch Minions The Log
The Log Electro Wizard Baby Dragon Mega Knight Minions Goblin Barrel
Electro Wizard Witch Mega Knight Minions
Mega Knight Baby Dragon Electro Wizard Witch Minions
Mega Knight Electro Wizard Witch
Mega Knight The Log Electro Wizard Minions Baby Dragon
Electro Wizard Mega Knight Witch Minions Baby Dragon
Minions Electro Wizard Witch Baby Dragon
Mega Knight Minions Witch Electro Wizard
Electro Wizard Baby Dragon Mega Knight The Log Minions
Electro Wizard Mega Knight The Log
Electro Wizard Minions Mega Knight Witch Baby Dragon The Log
Electro Wizard Minions Mega Knight Witch Baby Dragon
Minions Baby Dragon Witch Electro Wizard
Witch Mega Knight Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon The Log Electro Wizard Mega Knight Witch Minions
The Log Electro Wizard Baby Dragon Witch Mega Knight
The Log Mega Knight Minions Electro Wizard Baby Dragon Witch
Electro Wizard Mega Knight The Log Baby Dragon Witch
Electro Wizard Baby Dragon Minions Witch
The Log Baby Dragon Electro Wizard Witch
Mega Knight The Log Witch Baby Dragon Electro Wizard
Minions Witch Mega Knight Baby Dragon Electro Wizard
Minions Baby Dragon Witch Electro Wizard
Baby Dragon Minions
Electro Wizard
The Log
Mega Knight Electro Wizard Witch
The Log Electro Wizard Witch Baby Dragon Minions
Mega Knight Electro Wizard Rage Witch