My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army Miner
Giant Snowball
Minions Skeleton Army Witch Miner
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Electro Wizard
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Elite Barbarians Skeleton Army Witch Miner Electro Wizard
Fireball
Minions Elite Barbarians Skeleton Army Witch Electro Wizard
Poison
Minions Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Miner Electro Wizard Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Miner

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Miner Electro Wizard Minions Witch
Minions
Giant Miner Zap Elite Barbarians
Elite Barbarians
Zap Minions
Giant
Zap Minions Miner Witch Electro Wizard
Skeleton Army
Witch
Zap Giant Miner
Miner
Zap Minions Giant Witch Electro Wizard
Electro Wizard
Zap Giant Miner

Defense Synergies 1 8

Zap
Electro Wizard Minions Elite Barbarians Skeleton Army Witch Miner
Minions
Zap Electro Wizard
Elite Barbarians
Zap
Giant
Skeleton Army
Zap Electro Wizard
Witch
Zap Electro Wizard
Miner
Zap
Electro Wizard
Zap Minions Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Elite Barbarians Skeleton Army Zap Minions Witch Electro Wizard
Skeleton Army Witch Minions Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Minions Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Zap Minions Electro Wizard
Minions Electro Wizard Zap Witch
Zap Electro Wizard
Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner Electro Wizard
Minions Skeleton Army Witch Electro Wizard Zap
Minions Zap Witch Electro Wizard
Skeleton Army Zap Minions Elite Barbarians Witch Electro Wizard
Skeleton Army Zap Minions Witch Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Minions Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Minions Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Witch Minions Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Minions Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Miner
Skeleton Army Zap Minions Elite Barbarians Witch Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Zap Minions Witch Electro Wizard
Skeleton Army Minions Elite Barbarians Witch Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Minions Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Minions Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Zap Minions
Minions Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap
Zap Minions Witch
Witch
Zap
Miner Zap
Minions Elite Barbarians Electro Wizard
Miner Zap Electro Wizard
Zap
Elite Barbarians Miner
Minions
Zap Elite Barbarians
Zap Witch
Minions
Zap Electro Wizard
Zap Witch Miner
Minions
Zap
Zap Witch
Witch
Miner Zap Witch Electro Wizard
Zap Witch Miner
Miner Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Elite Barbarians
Zap Miner
Zap Electro Wizard
Zap Electro Wizard Minions Skeleton Army Witch
Zap Witch Electro Wizard
Miner Electro Wizard
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Miner Electro Wizard

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