My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Witch Princess
Zap
Fire Spirit Minion Horde Skeleton Army Witch Princess
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Witch Princess
The Log
Fire Spirit Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch Princess
Royal Delivery
Fire Spirit Minion Horde Valkyrie Skeleton Army Witch Princess
Fireball
Minion Horde Skeleton Army Witch Princess
Poison
Minion Horde Skeleton Army Witch Princess
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Skeleton Army Princess Valkyrie Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Skeleton Army Princess

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Minion Horde
Rage Giant
Valkyrie
Fire Spirit Giant Witch
Giant
Rage Fire Spirit Minion Horde Valkyrie Witch Princess
Rage
Minion Horde Giant Witch
Skeleton Army
Witch
Rage Valkyrie Giant
Princess
Giant

Defense Synergies 0 4

Fire Spirit
Valkyrie
Minion Horde
Valkyrie
Fire Spirit Witch Princess
Giant
Rage
Skeleton Army
Princess
Witch
Valkyrie
Princess
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Skeleton Army Valkyrie Witch
Minion Horde Skeleton Army Witch Fire Spirit Valkyrie
Minion Horde Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Fire Spirit Valkyrie
Minion Horde Fire Spirit Witch Princess
Valkyrie
Minion Horde Witch Skeleton Army Princess
Skeleton Army Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Princess
Minion Horde Witch Princess
Minion Horde Skeleton Army Fire Spirit Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Minion Horde Witch Princess
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Valkyrie Skeleton Army Witch
Fire Spirit Minion Horde Valkyrie Skeleton Army Witch
Valkyrie Witch Fire Spirit Princess
Valkyrie Skeleton Army Fire Spirit Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Minion Horde
Minion Horde Valkyrie Skeleton Army Witch
Fire Spirit Minion Horde Witch Princess
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Minion Horde Valkyrie
Valkyrie Minion Horde Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie
Princess
Minion Horde
Valkyrie
Fire Spirit Minion Horde Valkyrie
Fire Spirit Minion Horde Witch Princess
Fire Spirit Minion Horde Witch Princess
Fire Spirit Princess
Fire Spirit Minion Horde
Minion Horde Valkyrie Princess
Fire Spirit Princess
Fire Spirit Princess
Minion Horde Princess
Princess
Minion Horde Witch Princess
Minion Horde Princess
Minion Horde
Fire Spirit Princess
Fire Spirit Valkyrie Witch Princess
Minion Horde
Princess
Minion Horde
Fire Spirit Valkyrie Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Fire Spirit Minion Horde Witch Princess
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Fire Spirit Skeleton Army Witch Princess
Fire Spirit Witch Princess
Minion Horde Valkyrie Princess
Princess
Minion Horde
Minion Horde Witch Princess
Witch Princess
Witch Princess

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