My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Witch Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Fireball
Witch Lumberjack
Poison
Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Fireball Mini P.E.K.K.A Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Arrows Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mirror Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Arrows
Zap Fireball Mirror Mini P.E.K.K.A Giant Skeleton Lumberjack
Fireball
Zap Arrows Mirror
Mini P.E.K.K.A
Zap Arrows Mirror Giant Skeleton Lumberjack
Mirror
Zap Arrows Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch
Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Arrows Mini P.E.K.K.A Mirror Witch Lumberjack
Lumberjack
Zap Arrows Mini P.E.K.K.A Mirror Witch Giant Skeleton

Defense Synergies 5 16

Zap
Fireball Mini P.E.K.K.A Mirror Arrows Witch Giant Skeleton Lumberjack
Arrows
Mirror Zap Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Fireball
Zap Mirror Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Arrows Fireball Mirror Witch
Mirror
Zap Arrows Fireball Mini P.E.K.K.A Lumberjack
Witch
Zap Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Zap Arrows Witch Lumberjack
Lumberjack
Zap Arrows Fireball Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Lumberjack Zap Witch
Mini P.E.K.K.A Witch Lumberjack Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack
Arrows Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Arrows Fireball Zap Lumberjack
Zap Arrows Fireball Witch
Zap Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch Zap Arrows Fireball Giant Skeleton Lumberjack
Arrows Zap Fireball Witch
Mini P.E.K.K.A Lumberjack Zap Fireball Witch Giant Skeleton
Fireball Zap Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Lumberjack
Arrows Fireball Mini P.E.K.K.A Witch Lumberjack
Arrows Fireball Zap Witch Lumberjack
Zap Arrows Witch Fireball Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Arrows Fireball Mini P.E.K.K.A Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Witch Giant Skeleton
Fireball Zap Arrows Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack Zap Fireball
Giant Skeleton Mini P.E.K.K.A Witch Lumberjack
Arrows Fireball Zap Witch
Mini P.E.K.K.A Fireball Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Giant Skeleton Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Zap Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Witch Lumberjack
Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Arrows Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball Zap
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Zap Arrows
Arrows Fireball Zap Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball Witch
Fireball Giant Skeleton
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Zap Arrows Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball
Giant Skeleton
Arrows Fireball
Zap Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Lumberjack
Arrows Zap Fireball
Zap Arrows Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton

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