My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider Giant
Giant Snowball
Bomber Bats Archers Hog Rider Witch
Zap
Bomber Bats Archers Witch
Barbarian Barrel
Bomber Archers Witch
The Log
Bomber Archers Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Bats Archers Witch
Royal Delivery
Bomber Bats Archers Hog Rider Witch
Fireball
Bomber Archers Hog Rider Witch
Poison
Bomber Bats Archers Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Rage Archers Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Rage

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Hog Rider
Bats
Hog Rider Giant Bomber Zap Rage
Zap
Hog Rider Giant Bomber Bats Archers Witch
Archers
Zap Hog Rider Giant
Hog Rider
Bats Zap Rage Bomber Archers Giant Witch
Giant
Bomber Bats Zap Rage Archers Hog Rider Witch
Rage
Hog Rider Giant Witch Bats
Witch
Rage Zap Hog Rider Giant

Defense Synergies 0 6

Bomber
Bats Zap
Bats
Bomber Zap
Zap
Bomber Bats Archers Witch
Archers
Zap Witch
Hog Rider
Giant
Rage
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Bats Zap Witch
Witch Bomber Bats Archers
Witch Bomber Bats
Bomber
Bomber Bats Zap Archers
Bats Zap Archers Witch
Zap
Witch
Bomber Archers
Bats Archers Witch Bomber Zap
Bats Zap Archers Witch
Bomber Bats Zap Witch
Bomber Bats Zap Witch
Zap
Bomber Bats Witch
Bomber Bats Zap Archers Witch
Zap Witch Bomber Bats Archers
Bomber Bats Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch
Bomber Zap Archers
Bats Zap Witch
Bats Zap
Witch
Bats Zap Archers Witch
Bats Archers Witch
Zap Bats Witch
Witch
Bats Witch
Zap
Witch
Bomber Archers Witch
Witch Bomber Bats Zap Archers
Bats Bomber Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Bats Zap Witch
Bomber Archers Witch
Zap
Zap
Bats
Zap
Zap Archers
Zap
Bomber Zap Witch
Bomber Bats
Bomber Zap Archers
Bomber Zap Witch
Zap
Zap Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Witch
Zap Bats Witch
Bomber Zap
Zap
Zap Bats Archers Witch
Zap Archers Witch
Bomber Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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