My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Furnace Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Goblins Minions Mega Minion Furnace Baby Dragon Witch
Zap
Goblins Minions Furnace Witch
Barbarian Barrel
Goblins Furnace Witch Electro Wizard
The Log
Goblins Furnace Witch
Earthquake
Furnace Witch
Arrows
Goblins Minions Furnace Witch
Royal Delivery
Goblins Minions Mega Minion Baby Dragon Witch Electro Wizard
Fireball
Minions Mega Minion Furnace Baby Dragon Witch Electro Wizard
Poison
Minions Mega Minion Furnace Witch Electro Wizard
Lightning
Mega Minion Furnace Baby Dragon Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Mega Minion Furnace Baby Dragon Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Mega Minion Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Minions
Giant Baby Dragon
Mega Minion
Giant Furnace Baby Dragon
Furnace
Mega Minion Giant Baby Dragon
Giant
Minions Mega Minion Goblins Furnace Baby Dragon Witch Electro Wizard
Baby Dragon
Goblins Minions Mega Minion Furnace Giant Witch Electro Wizard
Witch
Giant Baby Dragon
Electro Wizard
Giant Baby Dragon

Defense Synergies 0 12

Goblins
Mega Minion Electro Wizard
Minions
Baby Dragon Electro Wizard
Mega Minion
Goblins Furnace Baby Dragon Witch Electro Wizard
Furnace
Mega Minion Baby Dragon Electro Wizard
Giant
Baby Dragon
Minions Mega Minion Furnace Witch
Witch
Mega Minion Baby Dragon Electro Wizard
Electro Wizard
Goblins Minions Mega Minion Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Baby Dragon Electro Wizard
Goblins Minions Mega Minion Furnace Witch Electro Wizard
Furnace Witch Goblins Minions Mega Minion Electro Wizard
Witch Goblins Minions Mega Minion Furnace Electro Wizard
Goblins Minions Mega Minion Furnace Baby Dragon Electro Wizard
Minions Mega Minion Furnace Electro Wizard Baby Dragon Witch
Baby Dragon Electro Wizard
Witch Goblins Minions Furnace
Goblins Electro Wizard
Goblins Minions Witch Electro Wizard Mega Minion Furnace Baby Dragon
Minions Mega Minion Furnace Baby Dragon Witch Electro Wizard
Furnace Minions Witch Electro Wizard
Goblins Minions Mega Minion Furnace Baby Dragon Witch Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Goblins Minions Furnace Witch Electro Wizard
Goblins Minions Mega Minion Furnace Baby Dragon Witch Electro Wizard
Furnace Baby Dragon Witch Minions Mega Minion Electro Wizard
Electro Wizard
Goblins Minions Furnace Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Witch Electro Wizard
Electro Wizard Mega Minion Baby Dragon
Goblins Minions Furnace Witch Electro Wizard
Electro Wizard
Witch
Furnace Minions Baby Dragon Witch Electro Wizard
Goblins Minions Mega Minion Furnace Witch Electro Wizard
Electro Wizard Goblins Minions Mega Minion Baby Dragon Witch
Witch Mega Minion
Minions Mega Minion Witch
Electro Wizard
Witch
Furnace Baby Dragon Witch
Witch Electro Wizard Goblins Minions Mega Minion Furnace Baby Dragon
Minions Mega Minion Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Furnace Baby Dragon
Minions Mega Minion Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Baby Dragon
Goblins Minions Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon
Minions Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Witch
Furnace Baby Dragon
Minions
Mega Minion Baby Dragon Electro Wizard
Baby Dragon Witch
Minions Baby Dragon
Baby Dragon
Furnace Baby Dragon Witch
Mega Minion Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Baby Dragon
Furnace Baby Dragon Witch Electro Wizard
Electro Wizard Minions Mega Minion Witch
Mega Minion
Electro Wizard
Electro Wizard Minions Witch
Mega Minion Baby Dragon Witch Electro Wizard
Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Mega Minion
Minions Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Electro Wizard

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