My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Witch Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Clone Miner
Giant Snowball
Bomber Three Musketeers Clone Witch Miner Lumberjack
Zap
Bomber Three Musketeers Clone Witch
Barbarian Barrel
Bomber Heal Spirit Three Musketeers Clone Witch Lumberjack
The Log
Bomber Heal Spirit Three Musketeers Clone Witch Lumberjack
Earthquake
Bomber Clone Witch
Arrows
Bomber Heal Spirit Clone Witch
Royal Delivery
Bomber Heal Spirit Three Musketeers Clone Witch Bowler Miner Lumberjack
Fireball
Bomber Three Musketeers Clone Witch Bowler Lumberjack
Poison
Bomber Three Musketeers Clone Witch
Lightning
Three Musketeers Witch Bowler Lumberjack
Rocket
Three Musketeers Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Clone Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Clone Miner Lumberjack Witch Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Clone Miner

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Miner Lumberjack
Heal Spirit
Bomber Three Musketeers Witch Bowler Lumberjack
Three Musketeers
Heal Spirit Clone Miner
Clone
Three Musketeers Witch Bowler Lumberjack
Witch
Heal Spirit Clone Bowler Miner Lumberjack
Bowler
Heal Spirit Clone Witch Miner Lumberjack
Miner
Bomber Three Musketeers Witch Bowler Lumberjack
Lumberjack
Bomber Heal Spirit Clone Witch Bowler Miner

Defense Synergies 0 4

Bomber
Miner
Heal Spirit
Three Musketeers
Clone
Witch
Bowler Lumberjack
Bowler
Witch Lumberjack
Miner
Bomber
Lumberjack
Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber
Lumberjack Bomber Three Musketeers Witch
Three Musketeers Witch Bowler Lumberjack Bomber
Three Musketeers Witch Lumberjack Bomber Bowler
Bomber Bowler Lumberjack
Bowler Bomber Lumberjack
Three Musketeers Witch
Bowler
Three Musketeers Witch Lumberjack
Bomber Bowler Miner Lumberjack
Witch Bomber Bowler Lumberjack
Three Musketeers Witch
Bowler Lumberjack Bomber Three Musketeers Witch
Bomber Three Musketeers Bowler Witch Lumberjack
Three Musketeers Lumberjack
Three Musketeers Bowler Lumberjack
Three Musketeers Bomber Witch Bowler Lumberjack
Bomber Three Musketeers Witch Bowler Lumberjack
Witch Bomber Bowler Lumberjack
Three Musketeers Lumberjack
Bomber Bowler Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bowler
Bomber Bowler Miner Lumberjack
Lumberjack Witch Bowler
Bowler Lumberjack
Three Musketeers Witch Bowler Lumberjack
Three Musketeers Witch
Witch Bowler Lumberjack
Lumberjack
Witch
Witch Three Musketeers
Witch Bowler Lumberjack
Bowler
Bowler Three Musketeers Witch Lumberjack
Bomber Three Musketeers Witch Bowler
Witch Bomber Three Musketeers Bowler Lumberjack
Bowler Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Miner
Miner
Bomber Bowler
Witch
Bomber Witch Bowler
Bowler
Miner
Three Musketeers Bowler Lumberjack
Miner Bowler
Three Musketeers Bowler Miner
Bomber Three Musketeers Witch Bowler
Three Musketeers Bowler
Three Musketeers
Bomber
Bomber Three Musketeers Bowler
Bomber Witch Bowler Miner
Bowler
Bowler
Bomber Witch Bowler
Witch
Miner Witch Bowler
Witch Bowler Miner
Miner
Witch
Witch
Bowler
Bomber Miner
Bowler
Witch
Three Musketeers Witch
Miner Three Musketeers Bowler Lumberjack
Bomber Bowler
Three Musketeers
Witch Bowler
Witch
Witch Bowler Miner

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