My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Miner
Giant Snowball
Goblin Barrel Skeleton Army Balloon Miner
Zap
Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Balloon Miner Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tornado Miner Valkyrie Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Balloon Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Balloon Miner
Goblin Barrel
Valkyrie Skeleton Army Balloon Miner
Skeleton Army
Goblin Barrel
Tornado
Wizard Valkyrie Balloon
Balloon
Valkyrie Miner Wizard Goblin Barrel Tornado Electro Wizard
Miner
Balloon Wizard Goblin Barrel Electro Wizard
Electro Wizard
Valkyrie Balloon Miner

Defense Synergies 1 7

Valkyrie
Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Wizard Electro Wizard
Tornado
Wizard Valkyrie Electro Wizard
Balloon
Miner
Electro Wizard
Valkyrie Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Tornado Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Wizard
Valkyrie Electro Wizard
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Miner Electro Wizard
Valkyrie Skeleton Army Electro Wizard Wizard Tornado
Wizard Tornado Electro Wizard
Skeleton Army Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Tornado Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Tornado Electro Wizard
Wizard Valkyrie Skeleton Army Tornado Electro Wizard
Valkyrie Wizard Skeleton Army Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Skeleton Army Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Wizard Miner
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Tornado Electro Wizard
Valkyrie Skeleton Army
Wizard Tornado Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Tornado Electro Wizard
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie Tornado
Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Miner Electro Wizard
Miner
Valkyrie
Wizard Valkyrie
Wizard Tornado
Wizard Tornado
Wizard Tornado
Miner Wizard Tornado
Tornado Electro Wizard
Miner Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Miner
Wizard
Wizard
Tornado
Wizard Electro Wizard
Valkyrie Wizard Tornado Miner
Wizard Tornado
Tornado
Tornado Valkyrie Wizard
Miner Wizard Tornado Electro Wizard
Wizard Tornado Miner
Miner Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Skeleton Army
Wizard Tornado Electro Wizard
Miner Valkyrie Wizard Electro Wizard
Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Miner Electro Wizard

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