My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Balloon Bandit Electro Wizard
Fireball
Goblin Gang Wizard Baby Dragon Balloon Bandit Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Balloon Bandit Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Bandit Valkyrie Baby Dragon Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Bandit Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Balloon Bandit
Valkyrie
Balloon Goblin Gang Wizard Tornado Baby Dragon Bandit Electro Wizard
Wizard
Tornado Valkyrie Balloon Bandit
Tornado
Wizard Baby Dragon Valkyrie Balloon
Baby Dragon
Tornado Goblin Gang Valkyrie Balloon Bandit Electro Wizard
Balloon
Valkyrie Goblin Gang Wizard Tornado Baby Dragon Bandit Electro Wizard
Bandit
Goblin Gang Valkyrie Wizard Baby Dragon Balloon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Balloon Bandit

Defense Synergies 1 14

Goblin Gang
Valkyrie Bandit Electro Wizard
Valkyrie
Goblin Gang Wizard Tornado Baby Dragon Bandit Electro Wizard
Wizard
Tornado Valkyrie Bandit Electro Wizard
Tornado
Wizard Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Tornado Bandit
Balloon
Bandit
Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Tornado Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Baby Dragon Bandit Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon Bandit Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Wizard Tornado Baby Dragon Bandit
Goblin Gang Wizard Tornado Baby Dragon Electro Wizard
Goblin Gang Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Bandit Electro Wizard
Tornado Goblin Gang Bandit Electro Wizard
Wizard Goblin Gang Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Tornado Baby Dragon Bandit Electro Wizard
Valkyrie Wizard Tornado Baby Dragon Bandit Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Bandit Valkyrie Electro Wizard
Goblin Gang Valkyrie Tornado Bandit Electro Wizard
Goblin Gang Valkyrie Bandit
Wizard Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Baby Dragon Bandit
Goblin Gang
Valkyrie
Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie Baby Dragon
Goblin Gang Electro Wizard Valkyrie Tornado Baby Dragon
Valkyrie Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Tornado Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Bandit
Goblin Gang Tornado Electro Wizard
Valkyrie Wizard Tornado Bandit Electro Wizard
Wizard Tornado Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Tornado
Wizard Baby Dragon Bandit Electro Wizard
Valkyrie Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Valkyrie Wizard Baby Dragon
Wizard Tornado Baby Dragon Bandit Electro Wizard
Wizard Tornado Baby Dragon Bandit
Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Goblin Gang Bandit
Wizard Tornado Baby Dragon Electro Wizard
Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Bandit Electro Wizard

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