My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Barbarians Valkyrie Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Tesla Barbarians Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Valkyrie Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Tesla Barbarians Goblin Barrel Inferno Dragon
Poison
Goblin Gang Barbarians
Lightning
Tesla Valkyrie Inferno Dragon
Rocket
Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Tesla Fireball Valkyrie Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Tesla

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie
Tesla
Barbarians
Fireball
Arrows
Valkyrie
Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Arrows
Inferno Dragon

Defense Synergies 1 11

Arrows
Tesla Barbarians Fireball Valkyrie
Goblin Gang
Tesla Barbarians Valkyrie Inferno Dragon
Tesla
Goblin Gang Arrows Fireball Valkyrie Inferno Dragon
Barbarians
Arrows Goblin Gang
Fireball
Arrows Tesla Valkyrie
Valkyrie
Arrows Goblin Gang Tesla Fireball
Goblin Barrel
Inferno Dragon
Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Barbarians Inferno Dragon Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Barbarians Valkyrie Inferno Dragon
Tesla Barbarians Inferno Dragon Goblin Gang Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Goblin Gang Fireball Tesla Valkyrie
Tesla Inferno Dragon Arrows Goblin Gang Fireball
Arrows Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Inferno Dragon Goblin Gang
Goblin Gang Tesla Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Arrows Tesla Fireball
Arrows Tesla Inferno Dragon Goblin Gang Fireball
Tesla Barbarians Goblin Gang Fireball Valkyrie
Fireball Valkyrie Arrows Goblin Gang Tesla Barbarians
Barbarians Inferno Dragon Goblin Gang Tesla
Barbarians Goblin Gang Tesla Fireball Inferno Dragon
Tesla Barbarians Arrows Goblin Gang Fireball Valkyrie
Arrows Tesla Fireball Goblin Gang Barbarians Valkyrie
Arrows Valkyrie Tesla Barbarians Fireball Inferno Dragon
Barbarians Tesla Inferno Dragon
Goblin Gang Valkyrie Arrows Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Tesla Fireball
Fireball Arrows Goblin Gang Tesla Valkyrie Inferno Dragon
Goblin Gang Barbarians Valkyrie
Goblin Gang Valkyrie Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla Valkyrie Inferno Dragon
Arrows Fireball Goblin Gang Tesla
Goblin Gang Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Valkyrie Inferno Dragon
Barbarians Fireball Valkyrie Inferno Dragon
Goblin Gang Tesla Barbarians Inferno Dragon
Inferno Dragon Tesla Barbarians Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Goblin Gang Tesla Fireball Valkyrie
Tesla Barbarians Fireball Valkyrie
Goblin Gang Tesla Barbarians Fireball Valkyrie Inferno Dragon
Arrows Valkyrie Tesla Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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