My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Fire Spirit Spear Goblins Archers Furnace
Zap
Fire Spirit Spear Goblins Archers Mortar Furnace
Barbarian Barrel
Fire Spirit Spear Goblins Archers Knight Mortar Valkyrie Furnace
The Log
Fire Spirit Spear Goblins Archers Furnace
Earthquake
Spear Goblins Archers Mortar Furnace
Arrows
Fire Spirit Spear Goblins Archers Furnace
Royal Delivery
Fire Spirit Spear Goblins Archers Knight Valkyrie
Fireball
Archers Mortar Furnace
Poison
Spear Goblins Archers Mortar Furnace
Lightning
Knight Mortar Valkyrie Furnace
Rocket
Mortar Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Arrows Knight Mortar Valkyrie Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Mortar Furnace
Spear Goblins
Knight Valkyrie Mortar Furnace
Archers
Knight Valkyrie Arrows Mortar
Arrows
Archers Knight Mortar
Knight
Spear Goblins Archers Mortar Fire Spirit Arrows Furnace
Mortar
Knight Fire Spirit Spear Goblins Archers Arrows
Valkyrie
Fire Spirit Spear Goblins Archers Furnace
Furnace
Fire Spirit Spear Goblins Knight Valkyrie

Defense Synergies 4 16

Fire Spirit
Knight Spear Goblins Valkyrie
Spear Goblins
Knight Fire Spirit Archers Arrows Mortar Valkyrie
Archers
Knight Valkyrie Spear Goblins Mortar Furnace
Arrows
Spear Goblins Knight Mortar Valkyrie Furnace
Knight
Fire Spirit Spear Goblins Archers Arrows Mortar Furnace
Mortar
Spear Goblins Archers Arrows Knight Valkyrie
Valkyrie
Archers Fire Spirit Spear Goblins Arrows Mortar Furnace
Furnace
Archers Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Valkyrie
Knight Mortar Valkyrie Furnace
Mortar Furnace Fire Spirit Archers Knight Valkyrie
Knight Mortar Valkyrie Furnace
Arrows Valkyrie
Arrows Fire Spirit Spear Goblins Archers Valkyrie Furnace
Furnace Fire Spirit Spear Goblins Archers Arrows Mortar
Arrows Valkyrie
Mortar Furnace
Knight Fire Spirit Spear Goblins Archers Valkyrie
Archers Valkyrie Spear Goblins Arrows Knight Furnace
Arrows Spear Goblins Archers Furnace
Mortar Furnace Fire Spirit Knight Valkyrie
Fire Spirit Valkyrie Arrows Mortar Furnace
Knight Mortar Furnace
Mortar Furnace
Arrows Knight Mortar Valkyrie Furnace
Fire Spirit Arrows Mortar Spear Goblins Archers Knight Valkyrie Furnace
Arrows Mortar Valkyrie Furnace Fire Spirit Spear Goblins Archers Knight
Mortar
Valkyrie Fire Spirit Spear Goblins Archers Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Archers Furnace
Archers Arrows Knight Mortar Valkyrie
Spear Goblins Knight Valkyrie Furnace
Valkyrie Knight
Knight Valkyrie
Fire Spirit Arrows Furnace Archers
Spear Goblins Archers Knight Valkyrie Furnace
Knight Valkyrie
Spear Goblins Knight Mortar Valkyrie
Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Archers Valkyrie Furnace
Spear Goblins Archers Knight Mortar Valkyrie Furnace
Arrows Valkyrie Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Valkyrie
Arrows Mortar
Arrows
Arrows Knight Valkyrie
Fire Spirit Arrows Mortar Valkyrie Furnace
Arrows Fire Spirit Spear Goblins Furnace
Fire Spirit Archers Arrows Mortar Furnace
Arrows Fire Spirit
Arrows Mortar
Fire Spirit
Arrows Knight Mortar Valkyrie
Fire Spirit Archers Arrows
Fire Spirit Knight Mortar
Arrows Mortar
Arrows Mortar Furnace
Spear Goblins Arrows Mortar Furnace
Arrows Mortar Furnace
Arrows Mortar
Fire Spirit Archers Arrows Mortar
Fire Spirit Arrows Mortar Valkyrie
Arrows
Arrows Mortar
Arrows Fire Spirit Mortar Valkyrie Furnace
Arrows Mortar
Arrows Mortar
Arrows Mortar
Fire Spirit Archers Arrows Furnace
Arrows Mortar
Arrows
Arrows
Fire Spirit Spear Goblins Archers
Fire Spirit Archers Arrows
Arrows
Knight Valkyrie
Arrows Mortar
Arrows
Mortar

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