My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Lumberjack
The Log
Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Witch Lumberjack
Poison
Goblin Gang Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Lumberjack Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Lumberjack

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elite Barbarians
Rage Wizard Lumberjack
Wizard
Tornado Elite Barbarians Rage Lumberjack
Rocket
Tornado
Rage
Elite Barbarians Witch Wizard
Tornado
Wizard Rocket Witch
Witch
Rage Tornado Lumberjack
Lumberjack
Elite Barbarians Wizard Witch

Defense Synergies 2 5

Goblin Gang
Lumberjack
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Lumberjack
Rocket
Tornado
Rage
Tornado
Wizard Rocket Witch
Witch
Tornado Lumberjack
Lumberjack
Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Lumberjack Goblin Gang Witch
Goblin Gang Rocket Tornado Witch Lumberjack Elite Barbarians
Elite Barbarians Witch Lumberjack Goblin Gang
Elite Barbarians Rocket Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Rocket Tornado Goblin Gang Wizard Witch
Rocket
Witch Goblin Gang Elite Barbarians Tornado Lumberjack
Goblin Gang Elite Barbarians Tornado Lumberjack
Goblin Gang Witch Wizard Tornado Lumberjack
Goblin Gang Wizard Tornado Witch
Lumberjack Goblin Gang Elite Barbarians Wizard Rocket Witch
Wizard Rocket Goblin Gang Tornado Witch Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Rocket Tornado Goblin Gang Elite Barbarians Lumberjack
Wizard Goblin Gang Elite Barbarians Tornado Witch Lumberjack
Goblin Gang Elite Barbarians Wizard Tornado Witch Lumberjack
Wizard Tornado Witch Lumberjack
Elite Barbarians Tornado Lumberjack
Goblin Gang Wizard Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Witch
Goblin Gang Elite Barbarians Wizard Rocket Lumberjack
Goblin Gang Lumberjack Elite Barbarians Rocket Witch
Goblin Gang Rocket Lumberjack Elite Barbarians Tornado
Goblin Gang Elite Barbarians Witch Lumberjack
Wizard Rocket Goblin Gang Tornado Witch
Goblin Gang Rocket Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Rocket Elite Barbarians Tornado Witch
Witch Goblin Gang
Elite Barbarians Witch Lumberjack
Rocket Elite Barbarians Tornado
Elite Barbarians Rocket Goblin Gang Wizard Witch Lumberjack
Wizard Witch
Goblin Gang Elite Barbarians Witch Rocket Tornado Lumberjack
Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Wizard Rocket
Wizard Rocket Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Rocket Goblin Gang Elite Barbarians Tornado Lumberjack
Rocket Wizard Tornado
Wizard Rocket Tornado
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket
Rocket Tornado
Rocket
Rocket Wizard
Rocket Wizard Tornado Witch
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Rocket Tornado
Elite Barbarians Wizard Tornado Witch
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Goblin Gang Rocket Witch
Rocket Wizard Tornado Witch
Goblin Gang Wizard Rocket Lumberjack
Wizard
Rocket Tornado
Elite Barbarians
Goblin Gang Elite Barbarians Rocket Tornado Witch
Rocket Tornado Witch
Rocket Tornado Witch

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