My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Knight Tesla Wizard Dark Prince
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Wizard Dark Prince
Fireball
Tesla Wizard
Poison
Wizard
Lightning
Knight Tesla Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Tesla Fireball Dark Prince Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard The Log
Tesla
Fireball
Tornado Knight Dark Prince The Log
Wizard
Tornado Knight Dark Prince
Rocket
Tornado
Tornado
Fireball Wizard Rocket Dark Prince The Log
Dark Prince
Fireball Wizard Tornado
The Log
Knight Fireball Tornado

Defense Synergies 6 15

Knight
Tesla Fireball Wizard Tornado The Log
Tesla
Knight The Log Fireball Wizard Tornado Dark Prince
Fireball
Tornado The Log Knight Tesla Dark Prince
Wizard
Tornado Knight Tesla Dark Prince The Log
Rocket
Tornado The Log
Tornado
Fireball Wizard Rocket Knight Tesla Dark Prince The Log
Dark Prince
Tesla Fireball Wizard Tornado The Log
The Log
Tesla Fireball Knight Wizard Rocket Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Fireball Wizard The Log
Knight Tesla Dark Prince The Log
Tesla Rocket Tornado Knight Dark Prince
Tesla Knight Dark Prince
Fireball Rocket Tornado Dark Prince The Log
Fireball Tornado The Log Tesla Dark Prince
Tesla Rocket Tornado Fireball Wizard
Rocket Tesla Fireball The Log
Tesla Tornado
Knight Tornado Tesla Dark Prince
Knight Tesla Fireball Wizard Tornado Dark Prince The Log
Tesla Fireball Wizard Tornado
Tesla Knight Fireball Wizard Rocket Dark Prince The Log
Fireball Wizard Rocket Tesla Tornado Dark Prince The Log
Knight Tesla
Rocket Tornado Tesla Fireball The Log
Tesla Wizard Knight Fireball Tornado Dark Prince
Tesla Fireball Knight Wizard Tornado Dark Prince The Log
Wizard Tornado The Log Knight Tesla Fireball Dark Prince
Tesla Tornado
Wizard Dark Prince Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince
Fireball Knight Tesla Wizard Rocket The Log
Knight Rocket Dark Prince The Log
Rocket Dark Prince Knight Tesla Fireball Tornado The Log
Knight Tesla Dark Prince
Fireball Wizard Rocket Tesla Tornado
Rocket Dark Prince Knight Tesla Fireball
Knight Tesla Dark Prince
Rocket Knight Fireball Tornado Dark Prince The Log
Tesla
Knight Tesla Dark Prince
Rocket Fireball Tornado Dark Prince The Log
Rocket Dark Prince Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Knight Fireball Rocket Tornado Dark Prince The Log
Tesla Fireball Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket The Log
Fireball Tornado The Log
Rocket Fireball The Log
Knight Fireball Rocket Dark Prince The Log
Fireball Wizard Rocket Dark Prince The Log
Fireball Wizard Rocket Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Rocket Fireball Tornado
Rocket Knight Fireball Wizard Tornado Dark Prince The Log
Fireball Wizard Rocket Tornado
Rocket Knight Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball Wizard The Log
Fireball Wizard Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Fireball Wizard Dark Prince The Log
Rocket Fireball Wizard Tornado The Log
Rocket Fireball The Log
Rocket Fireball Wizard Tornado
Rocket Tornado The Log
Rocket Fireball The Log
Tornado The Log Fireball Wizard Dark Prince
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Rocket Tornado The Log
Fireball Wizard Tornado
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Fireball Rocket Dark Prince
Fireball Rocket Wizard Tornado
The Log Fireball
Fireball Knight Wizard Rocket Dark Prince
The Log Fireball Wizard
Rocket Fireball Tornado
Dark Prince
Fireball Rocket Tornado The Log
Fireball Rocket Tornado
Fireball Rocket Tornado Dark Prince The Log

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