My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Furnace Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Furnace Executioner Electro Wizard Night Witch
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace Night Witch
Royal Delivery
Hog Rider Executioner P.E.K.K.A Electro Wizard Night Witch
Fireball
Hog Rider Furnace Executioner Electro Wizard Night Witch
Poison
Furnace Executioner Electro Wizard Night Witch
Lightning
Furnace Executioner Electro Wizard Night Witch
Rocket
Hog Rider Furnace Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Hog Rider Furnace Electro Wizard Night Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Hog Rider Furnace

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Furnace Tornado Executioner Electro Wizard
Furnace
Hog Rider P.E.K.K.A
Tornado
Executioner P.E.K.K.A Hog Rider The Log Night Witch
Executioner
Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Furnace Executioner The Log Night Witch
The Log
Hog Rider Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider
Night Witch
Tornado P.E.K.K.A

Defense Synergies 3 9

Hog Rider
Furnace
Tornado Electro Wizard
Tornado
Executioner P.E.K.K.A Furnace The Log Electro Wizard
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Tornado Executioner Electro Wizard Night Witch
Electro Wizard
Furnace Tornado P.E.K.K.A The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Furnace Executioner The Log Electro Wizard Night Witch
Furnace Tornado P.E.K.K.A Executioner Electro Wizard Night Witch
P.E.K.K.A Night Witch Furnace Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Furnace Executioner Electro Wizard Night Witch
Furnace Tornado Electro Wizard Executioner Night Witch
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Tornado Night Witch
Tornado Electro Wizard Night Witch
Executioner Electro Wizard Furnace Tornado The Log Night Witch
Executioner Furnace Tornado Electro Wizard Night Witch
Furnace P.E.K.K.A Night Witch The Log Electro Wizard
Executioner Furnace Tornado P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Furnace Electro Wizard
Tornado Furnace P.E.K.K.A The Log Electro Wizard
Furnace Tornado Executioner P.E.K.K.A Electro Wizard Night Witch
Furnace Tornado Executioner The Log Electro Wizard Night Witch
Furnace Tornado Executioner The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Furnace Executioner P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A Electro Wizard
Electro Wizard Executioner The Log
P.E.K.K.A Furnace The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard Night Witch
P.E.K.K.A Executioner Night Witch
Furnace Executioner Tornado Electro Wizard
P.E.K.K.A Furnace Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Executioner Night Witch
Furnace Executioner
Electro Wizard Furnace Tornado Executioner P.E.K.K.A The Log Night Witch
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner Furnace The Log
Executioner Furnace Tornado
Furnace Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Tornado Electro Wizard Night Witch
Tornado The Log Electro Wizard
Tornado Executioner
Executioner The Log
Furnace The Log
Furnace Executioner The Log
Furnace Executioner The Log
Tornado
Night Witch
Executioner The Log Electro Wizard
Tornado The Log
The Log Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log Furnace Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Furnace Tornado Executioner Electro Wizard Night Witch
Electro Wizard
Night Witch
The Log Night Witch
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Night Witch
Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Tornado
Executioner P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard

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