My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Executioner
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Hog Rider Executioner
Fireball
Musketeer Hog Rider Executioner
Poison
Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Fireball Musketeer Hog Rider Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant
Fireball
Hog Rider Tornado Giant The Log
Musketeer
Hog Rider Giant The Log
Hog Rider
Fire Spirit Fireball Musketeer The Log Giant Tornado Executioner
Giant
Musketeer Fire Spirit Fireball Hog Rider Tornado Executioner The Log
Tornado
Fireball Executioner Hog Rider Giant The Log
Executioner
Tornado Hog Rider Giant The Log
The Log
Hog Rider Fireball Musketeer Giant Tornado Executioner

Defense Synergies 4 6

Fire Spirit
Tornado The Log
Fireball
Tornado The Log Musketeer
Musketeer
The Log Fireball Tornado
Hog Rider
Giant
Tornado
Fireball Executioner Fire Spirit Musketeer The Log
Executioner
Tornado The Log
The Log
Fireball Musketeer Fire Spirit Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner The Log
Musketeer Executioner The Log
Tornado Fire Spirit Musketeer Executioner
Musketeer
Fireball Tornado The Log
Fireball Tornado The Log Fire Spirit Musketeer Executioner
Musketeer Tornado Fire Spirit Fireball Executioner
Fireball Musketeer The Log
Musketeer Tornado
Tornado Fire Spirit Musketeer
Executioner Fireball Musketeer Tornado The Log
Musketeer Executioner Fireball Tornado
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball Executioner Tornado The Log
Tornado Fireball The Log
Fireball Musketeer Tornado Executioner
Fire Spirit Fireball Musketeer Tornado Executioner The Log
Tornado Executioner The Log Fire Spirit Fireball Musketeer
Musketeer Tornado
Fire Spirit Fireball Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Musketeer Executioner The Log
Musketeer The Log
Fireball Musketeer Tornado The Log
Musketeer Executioner
Fire Spirit Fireball Executioner Musketeer Tornado
Fireball Musketeer
Fireball Tornado The Log
Musketeer
Musketeer
Fireball Tornado The Log
Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer Tornado Executioner The Log
Executioner Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Tornado Executioner The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Executioner Fire Spirit The Log
Fireball Executioner Fire Spirit Musketeer Tornado
Fire Spirit Musketeer Tornado Executioner The Log
Fireball The Log Fire Spirit Tornado Executioner
Fireball The Log Tornado
Fire Spirit Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Fire Spirit Musketeer Tornado Executioner
Fire Spirit Fireball Musketeer Executioner The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Executioner The Log
Fireball Musketeer Executioner The Log
Fireball Tornado
Fire Spirit Fireball Musketeer Executioner The Log
Fire Spirit Fireball Tornado The Log
Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Fireball Musketeer The Log
Tornado The Log Fire Spirit Fireball Executioner
Fireball The Log Musketeer Tornado Executioner
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado The Log
Fire Spirit Fireball Musketeer Tornado Executioner
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Tornado Executioner
The Log Fireball
Fireball Musketeer Executioner
The Log Fireball Musketeer Executioner
Fireball Tornado
Musketeer Executioner
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Executioner
Fireball Musketeer Tornado Executioner The Log

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