My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Hog Rider Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Tesla Goblin Barrel Electro Wizard
The Log
Archers Hog Rider Goblin Barrel
Earthquake
Archers Tesla Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Hog Rider Goblin Barrel Electro Wizard
Fireball
Archers Tesla Hog Rider Goblin Barrel Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Barrel Tornado Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Hog Rider Goblin Barrel The Log Electro Wizard
Tesla
Hog Rider
Knight The Log Archers Goblin Barrel Tornado Electro Wizard
Goblin Barrel
Knight Hog Rider
Tornado
Hog Rider The Log
The Log
Hog Rider Knight Tornado
Electro Wizard
Knight Hog Rider

Defense Synergies 4 11

Archers
Knight Tesla Tornado The Log Electro Wizard
Knight
Archers Tesla Electro Wizard Tornado The Log
Tesla
Knight The Log Archers Tornado Electro Wizard
Hog Rider
Goblin Barrel
Tornado
Archers Knight Tesla The Log Electro Wizard
The Log
Tesla Archers Knight Tornado Electro Wizard
Electro Wizard
Knight Archers Tesla Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard
Knight Tesla The Log Electro Wizard
Tesla Tornado Archers Knight Electro Wizard
Tesla Knight Electro Wizard
Tornado The Log
Tornado The Log Archers Tesla Electro Wizard
Tesla Tornado Electro Wizard Archers
Tesla The Log Electro Wizard
Tesla Tornado
Knight Tornado Archers Tesla Electro Wizard
Archers Electro Wizard Knight Tesla Tornado The Log
Tesla Archers Tornado Electro Wizard
Tesla Knight The Log Electro Wizard
Tesla Tornado The Log Electro Wizard
Knight Tesla Electro Wizard
Tornado Tesla The Log Electro Wizard
Tesla Knight Tornado Electro Wizard
Tesla Archers Knight Tornado The Log Electro Wizard
Tornado The Log Archers Knight Tesla Electro Wizard
Tesla Tornado Electro Wizard
Archers Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Electro Wizard
Electro Wizard Archers Knight Tesla The Log
Knight The Log Electro Wizard
Knight Tesla Tornado The Log Electro Wizard
Knight Tesla
Archers Tesla Tornado Electro Wizard
Archers Knight Tesla Electro Wizard
Knight Tesla
Electro Wizard Knight Tornado The Log
Tesla
Knight Tesla
Tornado The Log Electro Wizard
Knight Tesla
Archers Tesla
Tesla Electro Wizard Archers Knight Tornado The Log
Archers Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Electro Wizard
The Log
Knight The Log
The Log
Tornado
Archers Tornado The Log
The Log Tornado
The Log Tornado
Tornado Electro Wizard
Knight Tornado The Log Electro Wizard
Archers Tornado
Knight The Log
The Log
The Log
The Log
Tornado
Archers The Log Electro Wizard
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Tornado Electro Wizard
Tornado The Log
Tornado The Log
Archers Tornado Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Archers
Archers Tornado Electro Wizard
The Log
Knight Electro Wizard
The Log
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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