My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Tesla Ice Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Ice Wizard
Fireball
Archers Minions Tesla Hog Rider Ice Wizard
Poison
Archers Minions Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Ice Wizard Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Minions Ice Wizard
Archers
Knight Zap Hog Rider
Knight
Archers Minions Hog Rider Zap Fireball Ice Wizard
Minions
Knight Hog Rider Zap
Tesla
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Minions Fireball Archers
Ice Wizard
Zap Knight

Defense Synergies 5 13

Zap
Fireball Archers Knight Minions Tesla Ice Wizard
Archers
Knight Zap Minions Tesla Ice Wizard
Knight
Archers Minions Tesla Ice Wizard Zap Fireball
Minions
Knight Zap Archers Tesla Ice Wizard
Tesla
Knight Zap Archers Minions Fireball
Fireball
Zap Knight Tesla Ice Wizard
Hog Rider
Ice Wizard
Knight Zap Archers Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball
Zap Knight Minions Tesla Ice Wizard
Tesla Archers Knight Minions Ice Wizard
Tesla Knight Minions Ice Wizard
Fireball
Fireball Zap Archers Minions Tesla Ice Wizard
Minions Tesla Zap Archers Fireball Ice Wizard
Zap Tesla Fireball
Tesla Minions Ice Wizard
Knight Archers Tesla Ice Wizard
Archers Minions Ice Wizard Zap Knight Tesla Fireball
Minions Tesla Zap Archers Fireball Ice Wizard
Tesla Zap Knight Minions Fireball Ice Wizard
Fireball Zap Minions Tesla
Knight Tesla
Zap Tesla Fireball
Tesla Knight Minions Fireball
Tesla Fireball Zap Archers Knight Minions Ice Wizard
Zap Archers Knight Minions Tesla Fireball Ice Wizard
Tesla
Archers Knight Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Fireball
Fireball Zap Archers Knight Tesla
Zap Knight Minions
Zap Knight Tesla Fireball
Knight Tesla
Fireball Zap Archers Minions Tesla Ice Wizard
Archers Knight Minions Tesla Fireball Ice Wizard
Knight Tesla
Zap Knight Minions Fireball
Tesla
Knight Minions Tesla
Zap Fireball
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Zap Archers Knight Minions Fireball
Minions Zap Archers Tesla Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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