My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel
Barbarian Barrel
Fire Spirit Tesla Goblin Barrel Ice Wizard
The Log
Fire Spirit Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Bats Goblin Barrel Ice Wizard
Fireball
Tesla Goblin Barrel Ice Wizard
Poison
Bats Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Barrel Ice Wizard Tesla Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Bats
Mega Knight Goblin Barrel
Tesla
Rocket
Goblin Barrel
Fire Spirit Bats Ice Wizard Mega Knight
The Log
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Bats Goblin Barrel The Log

Defense Synergies 1 9

Fire Spirit
The Log
Bats
Tesla The Log Ice Wizard Mega Knight
Tesla
The Log Bats
Rocket
The Log
Goblin Barrel
The Log
Tesla Fire Spirit Bats Rocket Ice Wizard Mega Knight
Ice Wizard
Bats The Log Mega Knight
Mega Knight
Bats The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log
Bats Tesla The Log Ice Wizard Mega Knight
Tesla Rocket Mega Knight Fire Spirit Bats Ice Wizard
Tesla Bats Ice Wizard Mega Knight
Rocket The Log Mega Knight
The Log Fire Spirit Bats Tesla Ice Wizard Mega Knight
Bats Tesla Rocket Fire Spirit Ice Wizard
Rocket Tesla The Log Mega Knight
Tesla Ice Wizard
Fire Spirit Tesla Ice Wizard Mega Knight
Bats Ice Wizard Tesla The Log Mega Knight
Tesla Bats Ice Wizard
Tesla Mega Knight Fire Spirit Bats Rocket The Log Ice Wizard
Fire Spirit Rocket Mega Knight Bats Tesla The Log
Tesla Mega Knight
Rocket Tesla The Log Mega Knight
Tesla Mega Knight Bats
Fire Spirit Tesla Mega Knight Bats The Log Ice Wizard
The Log Fire Spirit Bats Tesla Ice Wizard Mega Knight
Tesla
Mega Knight Fire Spirit Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Tesla Rocket The Log Mega Knight
Mega Knight Bats Rocket The Log
Rocket Mega Knight Bats Tesla The Log
Tesla Mega Knight
Fire Spirit Rocket Bats Tesla Ice Wizard
Rocket Bats Tesla Ice Wizard
Mega Knight Tesla
Rocket Mega Knight Bats The Log
Tesla
Mega Knight Bats Tesla
Rocket Mega Knight The Log
Rocket Mega Knight Tesla
Tesla Mega Knight
Tesla Bats Rocket The Log
Bats Mega Knight Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Rocket The Log
Rocket Fire Spirit The Log Mega Knight
Fire Spirit Bats Rocket Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Wizard
The Log
Rocket Fire Spirit Bats
Rocket The Log
Fire Spirit Rocket
Rocket Fire Spirit The Log
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Bats Rocket
Rocket Fire Spirit The Log Mega Knight
Rocket Fire Spirit The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
Rocket The Log
Fire Spirit Bats Ice Wizard
Rocket Bats
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Fire Spirit Bats Rocket
Rocket Fire Spirit Ice Wizard
The Log
Rocket Mega Knight
The Log
Rocket
Mega Knight
Bats Rocket The Log
Bats Rocket
Rocket The Log Mega Knight

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