My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Barrel
Zap
Spear Goblins Bats Goblin Gang Skeleton Barrel Mortar
Barbarian Barrel
Spear Goblins Knight Goblin Gang Skeleton Barrel Mortar
The Log
Spear Goblins Goblin Gang Skeleton Barrel
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang Skeleton Barrel
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Skeleton Barrel
Fireball
Goblin Gang Skeleton Barrel Mortar
Poison
Spear Goblins Bats Goblin Gang Skeleton Barrel Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Knight Goblin Gang Skeleton Barrel Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Skeleton Barrel Zap Goblin Gang Mortar
Bats
Knight Skeleton Barrel Zap Mortar
Zap
Spear Goblins Bats Knight Skeleton Barrel Mortar The Log
Knight
Spear Goblins Bats Goblin Gang Skeleton Barrel Mortar Zap The Log
Goblin Gang
Knight Spear Goblins Skeleton Barrel Mortar
Skeleton Barrel
Spear Goblins Bats Knight Zap Goblin Gang Mortar
Mortar
Knight Spear Goblins Bats Zap Goblin Gang Skeleton Barrel The Log
The Log
Zap Knight Mortar

Defense Synergies 3 18

Spear Goblins
Knight Bats Zap Goblin Gang Mortar The Log
Bats
Knight Spear Goblins Zap Mortar The Log
Zap
Spear Goblins Bats Knight Goblin Gang Skeleton Barrel Mortar The Log
Knight
Spear Goblins Bats Goblin Gang Zap Mortar The Log
Goblin Gang
Knight Spear Goblins Zap Mortar The Log
Skeleton Barrel
Zap
Mortar
Spear Goblins Bats Zap Knight Goblin Gang The Log
The Log
Spear Goblins Bats Zap Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Skeleton Barrel Mortar The Log
Bats Zap Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Knight
Bats Knight Goblin Gang Mortar
The Log
Goblin Gang The Log Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang Mortar
Zap Skeleton Barrel The Log
Goblin Gang Mortar
Knight Goblin Gang Spear Goblins
Bats Goblin Gang Spear Goblins Zap Knight The Log
Spear Goblins Bats Zap Goblin Gang
Mortar Bats Zap Knight Goblin Gang The Log
Bats Zap Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Zap Goblin Gang Mortar The Log
Bats Knight Goblin Gang Mortar
Mortar Spear Goblins Bats Zap Knight Goblin Gang The Log
Zap Mortar The Log Spear Goblins Bats Knight
Mortar
Goblin Gang Spear Goblins Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap
Zap Knight Goblin Gang Skeleton Barrel Mortar The Log
Goblin Gang Spear Goblins Bats Zap Knight The Log
Goblin Gang Bats Zap Knight The Log
Knight Goblin Gang
Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Spear Goblins Bats Knight
Knight
Zap Spear Goblins Bats Knight Mortar The Log
Goblin Gang
Bats Knight
Zap The Log
Knight Goblin Gang
Goblin Gang Spear Goblins Bats Zap Knight Mortar The Log
Bats Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Mortar The Log
Mortar Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Knight Skeleton Barrel The Log
Zap Mortar The Log
Spear Goblins Bats Zap Skeleton Barrel
Mortar The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel Mortar
Bats Goblin Gang
Zap Knight Skeleton Barrel Mortar The Log
Zap
Knight Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar The Log
Spear Goblins Zap Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar The Log
Mortar
Bats
Zap Skeleton Barrel Mortar The Log
Zap Skeleton Barrel Mortar The Log
The Log
The Log
Zap Skeleton Barrel Mortar The Log
Zap The Log Mortar
Mortar The Log Zap Skeleton Barrel
Zap Skeleton Barrel Mortar The Log
Zap Skeleton Barrel Mortar The Log
Bats Zap
Zap Bats Skeleton Barrel
Zap Mortar The Log
Zap
The Log
Zap Skeleton Barrel Spear Goblins Bats Goblin Gang
Zap
The Log
Knight Goblin Gang
The Log Zap Skeleton Barrel Mortar
Zap
Zap Bats Goblin Gang The Log
Bats Zap
Zap Skeleton Barrel Mortar The Log

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