My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Sparky
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Inferno Tower Sparky
Barbarian Barrel
Spear Goblins Inferno Tower Wizard Sparky
The Log
Spear Goblins Sparky
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard P.E.K.K.A Sparky
Fireball
Minions Inferno Tower Wizard Sparky
Poison
Spear Goblins Minions Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Tower P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Minions Inferno Tower Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Sparky
Zap
Arrows P.E.K.K.A Sparky Spear Goblins Minions
Arrows
Zap P.E.K.K.A Sparky
Minions
Zap P.E.K.K.A Sparky
Inferno Tower
Wizard
P.E.K.K.A Sparky
P.E.K.K.A
Zap Arrows Minions Wizard
Sparky
Zap Arrows Spear Goblins Minions Wizard

Defense Synergies 0 16

Spear Goblins
Zap Arrows Minions Inferno Tower P.E.K.K.A
Zap
Spear Goblins Arrows Minions Inferno Tower P.E.K.K.A Sparky
Arrows
Spear Goblins Zap Inferno Tower P.E.K.K.A Sparky
Minions
Spear Goblins Zap Inferno Tower P.E.K.K.A
Inferno Tower
Spear Goblins Zap Arrows Minions
Wizard
P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Arrows Minions Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Inferno Tower Wizard Sparky
Inferno Tower P.E.K.K.A Sparky Zap Minions
Inferno Tower P.E.K.K.A Sparky Minions
Inferno Tower P.E.K.K.A Sparky Minions
Arrows P.E.K.K.A Sparky
Arrows Spear Goblins Zap Minions
Minions Inferno Tower Spear Goblins Zap Arrows Wizard
Zap Arrows Inferno Tower P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky Minions
Spear Goblins Inferno Tower Sparky
Minions Spear Goblins Zap Arrows Wizard
Arrows Minions Inferno Tower Spear Goblins Zap Wizard
Inferno Tower P.E.K.K.A Sparky Zap Minions Wizard
Wizard Sparky Zap Arrows Minions P.E.K.K.A
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Zap P.E.K.K.A Sparky
Wizard Sparky Arrows Minions Inferno Tower P.E.K.K.A
Arrows Spear Goblins Zap Minions Wizard
Zap Arrows Wizard Spear Goblins Minions
P.E.K.K.A Sparky Inferno Tower
Wizard Spear Goblins Arrows Minions P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower P.E.K.K.A Sparky
Zap Arrows Wizard
P.E.K.K.A Spear Goblins Zap Minions Inferno Tower Sparky
P.E.K.K.A Zap Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
Arrows Wizard Zap Minions
P.E.K.K.A Sparky Spear Goblins Minions Inferno Tower
Inferno Tower P.E.K.K.A Sparky
Zap P.E.K.K.A Spear Goblins Minions Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Minions Inferno Tower Sparky
P.E.K.K.A Zap Arrows
P.E.K.K.A Inferno Tower Wizard Sparky
Wizard Sparky
Inferno Tower Sparky Spear Goblins Zap Minions P.E.K.K.A
Arrows Minions Zap Inferno Tower Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Spear Goblins Zap Minions
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Minions Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Minions
Zap Arrows Sparky
Spear Goblins Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Minions Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Zap Minions Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Zap Spear Goblins Minions
Zap Arrows Wizard
Arrows
Wizard Sparky
Arrows Zap Wizard
Zap Arrows Sparky
P.E.K.K.A Sparky
Zap Minions Sparky
Zap
Zap Sparky

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