My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Royal Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Barbarians
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Tesla Barbarians Ice Wizard Electro Wizard
The Log
Spear Goblins Barbarians Royal Giant
Earthquake
Spear Goblins Tesla Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Ice Wizard Electro Wizard
Fireball
Tesla Barbarians Ice Wizard Electro Wizard
Poison
Spear Goblins Barbarians Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Ice Wizard Tesla Fireball Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Ice Wizard Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant
Tesla
Barbarians
Royal Giant
Fireball Ice Wizard Spear Goblins The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Fireball

Defense Synergies 3 10

Spear Goblins
Tesla Barbarians The Log Ice Wizard Electro Wizard
Tesla
Spear Goblins The Log Fireball Electro Wizard
Barbarians
Spear Goblins
Royal Giant
Fireball
The Log Tesla Ice Wizard Electro Wizard
The Log
Tesla Fireball Spear Goblins Ice Wizard Electro Wizard
Ice Wizard
Spear Goblins Fireball The Log
Electro Wizard
Spear Goblins Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball The Log Electro Wizard
Barbarians Tesla The Log Ice Wizard Electro Wizard
Tesla Barbarians Ice Wizard Electro Wizard
Tesla Barbarians Ice Wizard Electro Wizard
Barbarians Fireball The Log
Fireball The Log Spear Goblins Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Spear Goblins Fireball Ice Wizard
Tesla Barbarians Fireball The Log Electro Wizard
Tesla Barbarians Ice Wizard
Spear Goblins Tesla Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Spear Goblins Tesla Fireball The Log
Tesla Spear Goblins Fireball Ice Wizard Electro Wizard
Tesla Barbarians Fireball The Log Ice Wizard Electro Wizard
Fireball Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Tesla Fireball The Log Electro Wizard
Tesla Barbarians Fireball Electro Wizard
Tesla Fireball Spear Goblins Barbarians The Log Ice Wizard Electro Wizard
The Log Spear Goblins Tesla Barbarians Fireball Ice Wizard Electro Wizard
Barbarians Tesla Electro Wizard
Spear Goblins Tesla Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla The Log
Barbarians Spear Goblins The Log Electro Wizard
Tesla Barbarians Fireball The Log Electro Wizard
Barbarians Tesla
Fireball Tesla Ice Wizard Electro Wizard
Spear Goblins Tesla Barbarians Fireball Ice Wizard Electro Wizard
Tesla Barbarians
Electro Wizard Spear Goblins Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Electro Wizard Spear Goblins Fireball The Log
Tesla Barbarians Fireball The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Spear Goblins Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Spear Goblins Barbarians Fireball
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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