My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Skeleton Army
Giant Snowball
Spear Goblins Minions Skeleton Army Witch
Zap
Spear Goblins Minions Skeleton Army Witch
Barbarian Barrel
Spear Goblins Knight Skeleton Army Witch
The Log
Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Minions Skeleton Army Witch
Royal Delivery
Spear Goblins Knight Minions Skeleton Army Witch
Fireball
Minions Skeleton Army Witch
Poison
Spear Goblins Minions Skeleton Army Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Skeleton Army Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant
Arrows
Fireball Giant Knight
Knight
Spear Goblins Minions Arrows Fireball Witch
Minions
Knight Giant
Fireball
Arrows Knight Giant
Giant
Arrows Minions Spear Goblins Fireball Witch
Skeleton Army
Witch
Knight Giant

Defense Synergies 2 8

Spear Goblins
Knight Arrows Minions Skeleton Army
Arrows
Spear Goblins Knight Fireball
Knight
Spear Goblins Minions Arrows Fireball Skeleton Army Witch
Minions
Knight Spear Goblins
Fireball
Arrows Knight
Giant
Skeleton Army
Spear Goblins Knight
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball
Skeleton Army Knight Minions Witch
Skeleton Army Witch Knight Minions
Skeleton Army Witch Knight Minions
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Spear Goblins Minions
Minions Spear Goblins Arrows Fireball Witch
Arrows Fireball
Witch Minions Skeleton Army
Knight Skeleton Army Spear Goblins
Minions Skeleton Army Witch Spear Goblins Arrows Knight Fireball
Arrows Minions Spear Goblins Fireball Witch
Skeleton Army Knight Minions Fireball Witch
Fireball Skeleton Army Arrows Minions Witch
Skeleton Army Knight
Skeleton Army Fireball
Arrows Knight Minions Fireball Skeleton Army Witch
Arrows Fireball Spear Goblins Knight Minions Skeleton Army Witch
Arrows Witch Spear Goblins Knight Minions Fireball
Skeleton Army Spear Goblins Arrows Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball Witch
Fireball Arrows Knight
Skeleton Army Spear Goblins Knight Minions Witch
Skeleton Army Knight Fireball
Knight Skeleton Army Witch
Arrows Fireball Minions Witch
Skeleton Army Spear Goblins Knight Minions Fireball Witch
Knight Skeleton Army
Spear Goblins Knight Minions Fireball Skeleton Army Witch
Witch Skeleton Army
Knight Minions Witch
Skeleton Army Arrows Fireball
Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Spear Goblins Knight Minions Fireball
Arrows Minions Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Minions Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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