My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Miner
Giant Snowball
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch Miner
Zap
Spear Goblins Archers Goblin Gang Witch
Barbarian Barrel
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch
The Log
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch
Earthquake
Spear Goblins Archers Goblin Gang Barbarians Witch
Arrows
Spear Goblins Archers Goblin Gang Witch
Royal Delivery
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch Miner
Fireball
Archers Goblin Gang Barbarians Musketeer Witch
Poison
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Goblin Gang Miner Musketeer Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Gang
Zap
Miner Spear Goblins Archers Musketeer Witch
Archers
Zap Miner
Goblin Gang
Miner Spear Goblins
Barbarians
Musketeer
Zap Miner
Witch
Zap Miner
Miner
Spear Goblins Zap Goblin Gang Archers Musketeer Witch

Defense Synergies 1 16

Spear Goblins
Zap Archers Goblin Gang Barbarians Musketeer
Zap
Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch Miner
Archers
Spear Goblins Zap Goblin Gang Witch
Goblin Gang
Musketeer Spear Goblins Zap Archers Barbarians Miner
Barbarians
Spear Goblins Zap Goblin Gang
Musketeer
Goblin Gang Spear Goblins Zap Miner
Witch
Zap Archers
Miner
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Barbarians Zap Goblin Gang Musketeer Witch
Goblin Gang Barbarians Witch Archers Musketeer
Barbarians Witch Goblin Gang Musketeer
Barbarians
Goblin Gang Spear Goblins Zap Archers Musketeer
Musketeer Spear Goblins Zap Archers Goblin Gang Witch
Zap Barbarians Musketeer
Barbarians Witch Goblin Gang Musketeer
Goblin Gang Spear Goblins Archers Barbarians Musketeer Miner
Archers Goblin Gang Barbarians Witch Spear Goblins Zap Musketeer
Musketeer Spear Goblins Zap Archers Goblin Gang Witch
Barbarians Zap Goblin Gang Musketeer Witch
Zap Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Goblin Gang Musketeer Witch
Spear Goblins Zap Archers Goblin Gang Barbarians Musketeer Witch
Zap Witch Spear Goblins Archers Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Spear Goblins Archers Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Archers Witch
Zap Archers Goblin Gang Musketeer Miner
Goblin Gang Barbarians Spear Goblins Zap Musketeer Witch
Goblin Gang Zap Barbarians Musketeer
Barbarians Goblin Gang Musketeer Witch
Zap Archers Goblin Gang Musketeer Witch
Goblin Gang Spear Goblins Archers Barbarians Musketeer Witch
Barbarians
Zap Spear Goblins Barbarians Witch
Witch Goblin Gang Barbarians Musketeer
Barbarians Musketeer Witch
Zap Barbarians
Barbarians Goblin Gang Witch
Archers Barbarians Musketeer Witch
Goblin Gang Barbarians Witch Spear Goblins Zap Archers Musketeer
Zap Archers Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner
Miner
Barbarians Musketeer
Zap
Spear Goblins Zap Musketeer Witch
Archers Musketeer Witch
Zap
Miner Zap
Goblin Gang Musketeer
Miner Zap Musketeer
Zap Archers Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer Witch
Musketeer
Zap Archers Musketeer
Zap Witch Miner
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Witch
Witch
Miner Zap Musketeer Witch
Zap Musketeer Witch Miner
Miner Zap Musketeer
Zap Archers Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Miner
Zap
Zap Spear Goblins Archers Goblin Gang Barbarians Musketeer Witch
Zap Archers Musketeer Witch
Miner Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch Miner

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