My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Musketeer Witch
Zap
Spear Goblins Minions Witch
Barbarian Barrel
Spear Goblins Knight Musketeer Witch Ice Wizard
The Log
Spear Goblins Musketeer Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Witch
Royal Delivery
Spear Goblins Knight Minions Musketeer Witch Ice Wizard
Fireball
Minions Musketeer Witch Ice Wizard
Poison
Spear Goblins Minions Musketeer Witch Ice Wizard
Lightning
Knight Musketeer Witch Ice Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Ice Wizard Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant
Arrows
Giant Knight
Knight
Spear Goblins Minions Musketeer Arrows Witch Ice Wizard
Minions
Knight Giant
Musketeer
Knight Giant
Giant
Arrows Minions Musketeer Spear Goblins Witch Ice Wizard
Witch
Knight Giant
Ice Wizard
Knight Giant

Defense Synergies 4 10

Spear Goblins
Knight Arrows Minions Musketeer Ice Wizard
Arrows
Spear Goblins Knight Ice Wizard
Knight
Spear Goblins Minions Musketeer Ice Wizard Arrows Witch
Minions
Knight Spear Goblins Musketeer Ice Wizard
Musketeer
Knight Spear Goblins Minions
Giant
Witch
Knight Ice Wizard
Ice Wizard
Knight Spear Goblins Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Musketeer
Knight Minions Musketeer Witch Ice Wizard
Witch Knight Minions Musketeer Ice Wizard
Witch Knight Minions Musketeer Ice Wizard
Arrows
Arrows Spear Goblins Minions Musketeer Ice Wizard
Minions Musketeer Spear Goblins Arrows Witch Ice Wizard
Arrows Musketeer
Witch Minions Musketeer Ice Wizard
Knight Spear Goblins Musketeer Ice Wizard
Minions Witch Ice Wizard Spear Goblins Arrows Knight Musketeer
Arrows Minions Musketeer Spear Goblins Witch Ice Wizard
Knight Minions Musketeer Witch Ice Wizard
Arrows Minions Witch
Knight
Arrows Knight Minions Musketeer Witch
Arrows Spear Goblins Knight Minions Musketeer Witch Ice Wizard
Arrows Witch Spear Goblins Knight Minions Musketeer Ice Wizard
Musketeer
Spear Goblins Arrows Knight Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch
Arrows Knight Musketeer
Spear Goblins Knight Minions Musketeer Witch
Knight Musketeer
Knight Musketeer Witch
Arrows Minions Musketeer Witch Ice Wizard
Spear Goblins Knight Minions Musketeer Witch Ice Wizard
Knight
Spear Goblins Knight Minions Witch
Witch Musketeer
Knight Minions Musketeer Witch
Arrows
Knight Witch
Musketeer Witch
Witch Spear Goblins Knight Minions Musketeer
Arrows Minions Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Ice Wizard
Arrows
Arrows Knight Musketeer
Arrows
Arrows Spear Goblins Minions Musketeer Witch Ice Wizard
Arrows Musketeer Witch
Arrows Ice Wizard
Arrows
Minions Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer Witch
Arrows Musketeer
Arrows
Minions
Arrows Musketeer
Arrows Witch
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch Ice Wizard
Witch
Arrows Musketeer Witch Ice Wizard
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch Ice Wizard
Minions Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Spear Goblins Minions Musketeer Witch
Arrows Musketeer Witch Ice Wizard
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

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