My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Barbarians Minion Horde Skeleton Army
Zap
Fire Spirit Minion Horde Royal Giant Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Barbarians Skeleton Army Ice Wizard Sparky
The Log
Fire Spirit Barbarians Royal Giant Skeleton Army Sparky
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Barbarians Minion Horde Skeleton Army Ice Wizard Sparky
Fireball
Barbarians Minion Horde Skeleton Army Ice Wizard Sparky
Poison
Barbarians Minion Horde Skeleton Army Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Ice Wizard Barbarians Minion Horde Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Skeleton Army Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Sparky
Arrows
Royal Giant Sparky
Barbarians
Minion Horde
Royal Giant Sparky
Royal Giant
Fire Spirit Arrows Ice Wizard Minion Horde Sparky
Skeleton Army
Sparky
Ice Wizard
Royal Giant
Sparky
Arrows Fire Spirit Minion Horde Royal Giant Skeleton Army

Defense Synergies 0 10

Fire Spirit
Sparky
Arrows
Barbarians Ice Wizard Sparky
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians Ice Wizard Sparky
Royal Giant
Skeleton Army
Barbarians Ice Wizard Sparky
Ice Wizard
Arrows Minion Horde Skeleton Army
Sparky
Fire Spirit Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Barbarians Minion Horde Skeleton Army Sparky Ice Wizard
Barbarians Minion Horde Skeleton Army Sparky Fire Spirit Ice Wizard
Barbarians Minion Horde Skeleton Army Sparky Ice Wizard
Arrows Barbarians Skeleton Army Sparky
Arrows Skeleton Army Fire Spirit Ice Wizard
Minion Horde Fire Spirit Arrows Ice Wizard
Arrows Barbarians Sparky
Barbarians Minion Horde Sparky Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Barbarians Minion Horde Ice Wizard Sparky
Barbarians Minion Horde Skeleton Army Ice Wizard Arrows
Arrows Minion Horde Ice Wizard
Barbarians Minion Horde Skeleton Army Sparky Fire Spirit Ice Wizard
Fire Spirit Skeleton Army Sparky Arrows Barbarians Minion Horde
Barbarians Skeleton Army Sparky Minion Horde
Barbarians Minion Horde Skeleton Army Sparky
Barbarians Minion Horde Sparky Arrows Skeleton Army
Fire Spirit Arrows Barbarians Minion Horde Skeleton Army Ice Wizard
Arrows Fire Spirit Barbarians Ice Wizard
Barbarians Sparky
Skeleton Army Fire Spirit Arrows Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Sparky
Arrows
Barbarians Skeleton Army Minion Horde Sparky
Skeleton Army Barbarians Minion Horde Sparky
Barbarians Minion Horde Skeleton Army Sparky
Fire Spirit Arrows Minion Horde Ice Wizard
Skeleton Army Sparky Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Skeleton Army Sparky
Minion Horde Barbarians Skeleton Army Sparky
Barbarians Minion Horde Skeleton Army Sparky
Barbarians Minion Horde Sparky
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Minion Horde Sparky
Barbarians Minion Horde Skeleton Army Sparky
Barbarians Skeleton Army Sparky Minion Horde
Arrows Barbarians Minion Horde Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Ice Wizard
Arrows Minion Horde Sparky
Arrows Barbarians Sparky
Fire Spirit Arrows Minion Horde Sparky
Arrows Fire Spirit Minion Horde Ice Wizard
Fire Spirit Arrows Minion Horde Sparky
Arrows Fire Spirit Ice Wizard
Arrows
Fire Spirit Minion Horde Sparky
Arrows Minion Horde Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Fire Spirit Arrows Sparky
Fire Spirit Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Barbarians Minion Horde
Arrows Fire Spirit Ice Wizard Sparky
Minion Horde
Arrows Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Minion Horde Ice Wizard Sparky
Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Fire Spirit Barbarians Skeleton Army
Fire Spirit Arrows Ice Wizard
Arrows
Minion Horde Sparky
Arrows
Arrows Sparky
Minion Horde Sparky
Minion Horde Sparky
Sparky

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