My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Hunter Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Heal Spirit Wizard Skeleton Army Hunter Executioner Sparky
The Log
Heal Spirit Skeleton Army Hunter Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Heal Spirit Skeleton Army
Royal Delivery
Minion Horde Heal Spirit Wizard Skeleton Army Hunter Executioner Sparky
Fireball
Minion Horde Wizard Skeleton Army Hunter Executioner Sparky
Poison
Minion Horde Wizard Skeleton Army Hunter Executioner Sparky
Lightning
Wizard Hunter Executioner Sparky
Rocket
Minion Horde Wizard Hunter Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Hunter Minion Horde Giant Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Skeleton Army Hunter Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Heal Spirit Giant Sparky
Heal Spirit
Minion Horde Giant Wizard Hunter Sparky
Giant
Hunter Sparky Minion Horde Heal Spirit Wizard Executioner
Wizard
Heal Spirit Giant Sparky
Skeleton Army
Sparky
Hunter
Giant Heal Spirit Sparky
Executioner
Giant
Sparky
Giant Minion Horde Heal Spirit Wizard Skeleton Army Hunter

Defense Synergies 0 4

Minion Horde
Sparky
Heal Spirit
Giant
Wizard
Skeleton Army
Skeleton Army
Wizard Executioner Sparky
Hunter
Executioner
Skeleton Army
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Sparky
Minion Horde Skeleton Army Hunter Sparky Executioner
Minion Horde Skeleton Army Hunter Sparky Executioner
Minion Horde Skeleton Army Hunter Sparky
Skeleton Army Sparky
Skeleton Army Hunter Executioner
Minion Horde Hunter Wizard Executioner
Sparky
Minion Horde Hunter Sparky Skeleton Army
Skeleton Army Minion Horde Hunter Sparky
Minion Horde Skeleton Army Executioner Wizard Hunter
Minion Horde Hunter Executioner Wizard
Minion Horde Skeleton Army Hunter Sparky Wizard
Wizard Skeleton Army Executioner Sparky Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter
Minion Horde Skeleton Army Hunter Sparky
Minion Horde Wizard Sparky Skeleton Army Hunter Executioner
Minion Horde Wizard Skeleton Army Hunter Executioner
Wizard Hunter Executioner
Sparky Hunter
Wizard Skeleton Army Minion Horde Hunter Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Wizard Hunter Executioner
Skeleton Army Minion Horde Hunter Sparky
Skeleton Army Hunter Minion Horde Sparky
Minion Horde Skeleton Army Hunter Executioner Sparky
Wizard Executioner Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter
Minion Horde Skeleton Army Hunter Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Hunter Sparky
Skeleton Army
Skeleton Army Minion Horde Wizard Hunter Executioner Sparky
Wizard Minion Horde Skeleton Army Executioner Sparky
Skeleton Army Sparky Minion Horde Hunter Executioner
Executioner Minion Horde Wizard Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Executioner
Minion Horde Sparky
Sparky
Wizard Executioner Minion Horde Sparky
Wizard Executioner Minion Horde Hunter
Minion Horde Wizard Executioner Sparky
Wizard Hunter Executioner
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard Executioner
Hunter Executioner Sparky
Minion Horde
Sparky
Minion Horde Wizard Hunter Executioner Sparky
Minion Horde Wizard Executioner Sparky
Sparky
Minion Horde Sparky
Wizard Hunter Executioner Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Wizard Hunter Executioner Sparky
Minion Horde
Wizard Hunter Executioner Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Hunter Executioner Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Hunter Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Skeleton Army
Wizard Hunter Executioner
Minion Horde Wizard Hunter Executioner Sparky
Wizard Executioner
Sparky
Minion Horde Executioner Sparky
Minion Horde Sparky
Executioner
Executioner Sparky

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