My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Barbarians Musketeer Goblin Hut
Zap
Skeletons Spear Goblins Goblin Hut
Barbarian Barrel
Skeletons Spear Goblins Barbarians Musketeer Goblin Hut
The Log
Skeletons Spear Goblins Barbarians Musketeer Goblin Hut
Earthquake
Skeletons Spear Goblins Barbarians Goblin Hut Elixir Collector
Arrows
Skeletons Spear Goblins Goblin Hut
Royal Delivery
Skeletons Spear Goblins Barbarians Musketeer Goblin Hut
Fireball
Barbarians Musketeer Goblin Hut Elixir Collector
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Elixir Collector
Lightning
Musketeer Goblin Hut Elixir Collector
Rocket
Barbarians Musketeer Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Musketeer Barbarians Goblin Hut Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Arrows Musketeer

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Hut
Arrows
Barbarians
Musketeer
Goblin Hut
Goblin Hut
Spear Goblins Musketeer
Rocket
Elixir Collector

Defense Synergies 1 9

Skeletons
Musketeer Spear Goblins Goblin Hut
Spear Goblins
Skeletons Arrows Barbarians Musketeer Goblin Hut
Arrows
Spear Goblins Barbarians Goblin Hut
Barbarians
Spear Goblins Arrows
Musketeer
Skeletons Spear Goblins Goblin Hut
Goblin Hut
Skeletons Spear Goblins Arrows Musketeer
Rocket
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer Goblin Hut
Barbarians Skeletons Musketeer Goblin Hut
Barbarians Goblin Hut Rocket Skeletons Musketeer
Barbarians Goblin Hut Skeletons Musketeer
Arrows Barbarians Rocket
Arrows Skeletons Spear Goblins Musketeer
Musketeer Rocket Spear Goblins Arrows Goblin Hut
Rocket Arrows Barbarians Musketeer
Barbarians Skeletons Musketeer Goblin Hut
Skeletons Spear Goblins Barbarians Musketeer
Barbarians Skeletons Spear Goblins Arrows Musketeer Goblin Hut
Arrows Musketeer Spear Goblins Goblin Hut
Barbarians Goblin Hut Skeletons Musketeer Rocket
Rocket Arrows Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Skeletons Arrows Musketeer Goblin Hut
Arrows Spear Goblins Barbarians Musketeer Goblin Hut
Arrows Spear Goblins Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Spear Goblins Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Goblin Hut
Arrows Musketeer Rocket
Barbarians Skeletons Spear Goblins Musketeer Goblin Hut Rocket
Rocket Barbarians Musketeer
Barbarians Skeletons Musketeer Goblin Hut
Arrows Rocket Skeletons Musketeer Goblin Hut
Rocket Skeletons Spear Goblins Barbarians Musketeer Goblin Hut
Barbarians
Rocket Skeletons Spear Goblins Barbarians Goblin Hut
Skeletons Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Rocket Arrows Barbarians
Barbarians Rocket Skeletons
Barbarians Musketeer
Barbarians Goblin Hut Skeletons Spear Goblins Musketeer Rocket
Arrows Barbarians Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Goblin Hut
Arrows Barbarians Musketeer Rocket
Rocket Arrows
Arrows Spear Goblins Musketeer Rocket
Arrows Musketeer
Arrows
Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer Goblin Hut
Arrows Musketeer Rocket
Arrows Musketeer Goblin Hut
Rocket Spear Goblins Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer Goblin Hut
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Spear Goblins Barbarians Musketeer Goblin Hut Rocket
Rocket Arrows Musketeer
Arrows
Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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