My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Giant
Giant Snowball
Skeletons Spear Goblins Archers Barbarians
Zap
Skeletons Spear Goblins Archers
Barbarian Barrel
Skeletons Spear Goblins Archers Barbarians Wizard
The Log
Skeletons Spear Goblins Archers Barbarians
Earthquake
Skeletons Spear Goblins Archers Barbarians
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Barbarians Wizard
Fireball
Archers Barbarians Wizard
Poison
Spear Goblins Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Poison Barbarians Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Archers Poison

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant
Archers
Giant
Barbarians
Giant
Poison Lightning Spear Goblins Archers Wizard
Wizard
Giant
Poison
Giant
Lightning
Giant

Defense Synergies 0 7

Skeletons
Spear Goblins Archers Wizard Poison
Spear Goblins
Skeletons Archers Barbarians Poison
Archers
Skeletons Spear Goblins
Barbarians
Spear Goblins
Giant
Wizard
Skeletons
Poison
Skeletons Spear Goblins
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Wizard
Barbarians Skeletons
Barbarians Skeletons Archers Lightning
Barbarians Skeletons
Lightning Barbarians Poison
Skeletons Spear Goblins Archers
Lightning Spear Goblins Archers Wizard Poison
Lightning Barbarians Poison
Barbarians Skeletons
Skeletons Spear Goblins Archers Barbarians
Archers Barbarians Poison Skeletons Spear Goblins Wizard
Spear Goblins Archers Wizard Poison
Barbarians Skeletons Wizard Lightning
Wizard Barbarians Poison
Barbarians
Barbarians Lightning
Barbarians Wizard Skeletons Poison
Spear Goblins Archers Barbarians Wizard
Wizard Poison Spear Goblins Archers Barbarians
Barbarians
Wizard Spear Goblins Archers Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Archers
Poison Archers Wizard Lightning
Barbarians Skeletons Spear Goblins Lightning
Lightning Barbarians
Barbarians Skeletons
Wizard Poison Skeletons Archers
Skeletons Spear Goblins Archers Barbarians Lightning
Barbarians
Lightning Skeletons Spear Goblins Barbarians Poison
Skeletons Barbarians
Barbarians
Lightning Barbarians Poison
Barbarians Lightning Skeletons Wizard
Wizard Archers Barbarians
Barbarians Skeletons Spear Goblins Archers Poison Lightning
Poison Archers Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison
Lightning Poison
Lightning Barbarians Poison
Wizard Poison
Wizard Poison Spear Goblins
Archers Wizard Poison
Poison Wizard Lightning
Poison Wizard Lightning
Lightning Poison
Poison Lightning Wizard
Poison Lightning Archers Wizard
Poison Lightning
Lightning Poison
Lightning Poison
Lightning Spear Goblins Wizard Poison
Lightning Wizard Poison
Lightning Poison
Lightning
Lightning Archers Wizard Poison
Lightning Wizard Poison
Lightning Poison
Lightning Wizard Poison
Lightning
Lightning Barbarians Poison
Poison Wizard
Poison Wizard Lightning
Lightning Wizard Poison
Poison Lightning
Poison Lightning Archers Wizard
Lightning Wizard Poison
Lightning
Poison Lightning Wizard
Lightning Poison
Wizard Poison Lightning
Lightning Spear Goblins Archers Barbarians
Poison Lightning Archers Wizard
Poison Lightning Wizard
Wizard Poison Lightning
Lightning Poison
Poison Lightning
Poison Lightning
Poison Lightning

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