My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Mega Minion Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mega Minion Hog Rider P.E.K.K.A
Fireball
Mega Minion Hog Rider
Poison
Mega Minion
Lightning
Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Mega Minion Tornado Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Mega Minion

Attack Synergies 11 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Mega Minion
Zap
Ice Spirit Mega Minion Fireball Hog Rider Tornado P.E.K.K.A
Mega Minion
Zap Ice Spirit Fireball
Fireball
Zap Hog Rider Tornado Mega Minion
Hog Rider
Ice Spirit Zap Fireball Tornado
Tornado
Zap Fireball P.E.K.K.A Hog Rider
P.E.K.K.A
Ice Spirit Zap Tornado

Defense Synergies 5 12

Skeletons
Ice Spirit Zap Mega Minion Tornado P.E.K.K.A
Ice Spirit
Zap Skeletons Mega Minion Fireball Tornado P.E.K.K.A
Zap
Ice Spirit Mega Minion Fireball Skeletons Tornado P.E.K.K.A
Mega Minion
Zap Skeletons Ice Spirit Tornado
Fireball
Zap Tornado Ice Spirit
Hog Rider
Tornado
Fireball P.E.K.K.A Skeletons Ice Spirit Zap Mega Minion
P.E.K.K.A
Tornado Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
P.E.K.K.A Skeletons Ice Spirit Zap Mega Minion
Tornado P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Skeletons Mega Minion
Fireball Tornado P.E.K.K.A
Fireball Tornado Skeletons Zap Mega Minion
Mega Minion Tornado Ice Spirit Zap Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit
Skeletons Zap Mega Minion Fireball Tornado
Mega Minion Zap Fireball Tornado
P.E.K.K.A Skeletons Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Mega Minion Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap Fireball P.E.K.K.A
Skeletons Fireball Tornado P.E.K.K.A
Ice Spirit Fireball Zap Mega Minion Tornado
Zap Tornado Ice Spirit Mega Minion Fireball
P.E.K.K.A Tornado
Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Mega Minion
P.E.K.K.A Skeletons Ice Spirit Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons
Fireball Skeletons Ice Spirit Zap Tornado
P.E.K.K.A Skeletons Mega Minion Fireball
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Mega Minion Fireball Tornado
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons Fireball
Fireball
Skeletons Ice Spirit Zap Mega Minion Fireball Tornado P.E.K.K.A
Zap Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Mega Minion Tornado
Tornado
Fireball Ice Spirit Zap Tornado
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Mega Minion Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Ice Spirit Fireball
Mega Minion
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado
Zap Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Fireball
Fireball Zap Mega Minion Tornado
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball Tornado
Mega Minion P.E.K.K.A
Zap Ice Spirit Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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