My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Knight Tesla Skeleton Army Witch Electro Wizard
The Log
Hog Rider Skeleton Army Witch Prince
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Skeleton Army Witch Prince Electro Wizard
Fireball
Tesla Hog Rider Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Knight Tesla Witch Prince Electro Wizard
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tesla Hog Rider Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Knight Witch
Knight
Hog Rider Zap Witch Prince Electro Wizard
Tesla
Hog Rider
Zap Knight Witch Prince Electro Wizard
Skeleton Army
Witch
Zap Knight Hog Rider Prince
Prince
Zap Knight Hog Rider Witch Electro Wizard
Electro Wizard
Zap Knight Hog Rider Prince

Defense Synergies 3 15

Zap
Electro Wizard Knight Tesla Skeleton Army Witch Prince
Knight
Tesla Electro Wizard Zap Skeleton Army Witch
Tesla
Knight Zap Skeleton Army Prince Electro Wizard
Hog Rider
Skeleton Army
Zap Knight Tesla Prince Electro Wizard
Witch
Zap Knight Prince Electro Wizard
Prince
Zap Tesla Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Knight Tesla Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Electro Wizard
Skeleton Army Zap Knight Tesla Witch Prince Electro Wizard
Tesla Skeleton Army Witch Prince Knight Electro Wizard
Tesla Skeleton Army Witch Prince Knight Electro Wizard
Skeleton Army Prince
Skeleton Army Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Witch
Zap Tesla Electro Wizard
Tesla Witch Skeleton Army Prince
Knight Skeleton Army Tesla Prince Electro Wizard
Skeleton Army Witch Electro Wizard Zap Knight Tesla
Tesla Zap Witch Electro Wizard
Tesla Skeleton Army Prince Zap Knight Witch Electro Wizard
Skeleton Army Zap Tesla Witch Prince Electro Wizard
Skeleton Army Knight Tesla Prince Electro Wizard
Skeleton Army Zap Tesla Prince Electro Wizard
Tesla Knight Skeleton Army Witch Prince Electro Wizard
Tesla Zap Knight Skeleton Army Witch Prince Electro Wizard
Zap Witch Knight Tesla Electro Wizard
Tesla Prince Electro Wizard
Skeleton Army Knight Tesla Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tesla Witch Prince Electro Wizard
Electro Wizard Zap Knight Tesla Prince
Skeleton Army Zap Knight Witch Prince Electro Wizard
Skeleton Army Prince Zap Knight Tesla Electro Wizard
Knight Tesla Skeleton Army Witch Prince
Zap Tesla Witch Electro Wizard
Skeleton Army Prince Knight Tesla Witch Electro Wizard
Knight Tesla Skeleton Army Prince
Zap Electro Wizard Knight Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Knight Tesla Witch Prince
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Knight Tesla Witch
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Electro Wizard Zap Knight Prince
Zap Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight Prince
Zap
Zap Witch
Witch
Zap
Zap
Prince Electro Wizard
Zap Knight Prince Electro Wizard
Zap
Knight
Zap Prince
Zap Witch
Zap Prince Electro Wizard
Zap Witch
Prince
Prince
Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Skeleton Army Witch Prince
Zap Witch Electro Wizard
Knight Prince Electro Wizard
Zap
Zap
Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard

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