My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Knight Wizard Skeleton Army Sparky
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Wizard Skeleton Army Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Skeleton Army Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Giant Sparky
Zap
Giant Sparky Fire Spirit Knight Mini P.E.K.K.A
Knight
Fire Spirit Zap Wizard Sparky
Mini P.E.K.K.A
Giant Sparky Fire Spirit Zap Wizard
Giant
Zap Mini P.E.K.K.A Sparky Fire Spirit Wizard
Wizard
Knight Mini P.E.K.K.A Giant Sparky
Skeleton Army
Sparky
Sparky
Zap Mini P.E.K.K.A Giant Fire Spirit Knight Wizard Skeleton Army

Defense Synergies 2 14

Fire Spirit
Knight Zap Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Fire Spirit Knight Skeleton Army Sparky
Knight
Fire Spirit Zap Mini P.E.K.K.A Wizard Skeleton Army Sparky
Mini P.E.K.K.A
Zap Fire Spirit Knight Wizard Skeleton Army
Giant
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Knight Mini P.E.K.K.A Wizard Sparky
Sparky
Fire Spirit Zap Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Zap Knight
Mini P.E.K.K.A Skeleton Army Sparky Fire Spirit Knight
Mini P.E.K.K.A Skeleton Army Sparky Knight
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Fire Spirit Zap
Fire Spirit Zap Wizard
Zap Sparky
Mini P.E.K.K.A Sparky Skeleton Army
Knight Skeleton Army Fire Spirit Mini P.E.K.K.A Sparky
Skeleton Army Zap Knight Wizard
Zap Wizard
Mini P.E.K.K.A Skeleton Army Sparky Fire Spirit Zap Knight Wizard
Fire Spirit Wizard Skeleton Army Sparky Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky Knight
Skeleton Army Zap Mini P.E.K.K.A Sparky
Wizard Sparky Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Knight Wizard Skeleton Army
Zap Wizard Fire Spirit Knight
Mini P.E.K.K.A Sparky
Wizard Skeleton Army Fire Spirit Knight Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Sparky
Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Zap Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Zap Knight Sparky
Knight Mini P.E.K.K.A Skeleton Army Sparky
Fire Spirit Wizard Zap
Mini P.E.K.K.A Skeleton Army Sparky Knight
Mini P.E.K.K.A Knight Skeleton Army Sparky
Zap Knight Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Sparky
Knight Mini P.E.K.K.A Sparky
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap
Sparky
Knight Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A Sparky
Zap Knight Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Knight Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Zap Mini P.E.K.K.A Wizard Sparky
Fire Spirit Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Wizard
Knight Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: