My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Goblin Gang Skeleton Army
Zap
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Barbarian Barrel
Archers Knight Goblin Gang Mortar Inferno Tower Skeleton Army
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Knight Goblin Gang Skeleton Army
Fireball
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Poison
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Lightning
Knight Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Skeleton Army Mortar Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar
Arrows
Fireball Archers Knight Mortar
Knight
Archers Goblin Gang Mortar Arrows Fireball
Goblin Gang
Knight Mortar
Mortar
Knight Archers Arrows Goblin Gang Fireball
Fireball
Arrows Knight Mortar
Inferno Tower
Skeleton Army

Defense Synergies 5 17

Archers
Knight Goblin Gang Mortar Inferno Tower Skeleton Army
Arrows
Knight Mortar Fireball Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Arrows Mortar Fireball Skeleton Army
Goblin Gang
Knight Inferno Tower Archers Mortar Skeleton Army
Mortar
Archers Arrows Knight Goblin Gang Fireball Inferno Tower Skeleton Army
Fireball
Arrows Knight Mortar Inferno Tower
Inferno Tower
Knight Goblin Gang Skeleton Army Archers Arrows Mortar Fireball
Skeleton Army
Inferno Tower Archers Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Inferno Tower
Inferno Tower Skeleton Army Knight Goblin Gang Mortar
Goblin Gang Mortar Inferno Tower Skeleton Army Archers Knight
Inferno Tower Skeleton Army Knight Goblin Gang Mortar
Arrows Fireball Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army Archers
Inferno Tower Archers Arrows Goblin Gang Mortar Fireball
Arrows Fireball Inferno Tower
Inferno Tower Goblin Gang Mortar Skeleton Army
Knight Goblin Gang Skeleton Army Archers Inferno Tower
Archers Goblin Gang Skeleton Army Arrows Knight Fireball
Arrows Inferno Tower Archers Goblin Gang Fireball
Mortar Inferno Tower Skeleton Army Knight Goblin Gang Fireball
Fireball Skeleton Army Arrows Goblin Gang Mortar
Inferno Tower Skeleton Army Knight Goblin Gang Mortar
Inferno Tower Skeleton Army Goblin Gang Mortar Fireball
Arrows Knight Goblin Gang Mortar Fireball Inferno Tower Skeleton Army
Arrows Mortar Fireball Archers Knight Goblin Gang Skeleton Army
Arrows Mortar Archers Knight Fireball
Mortar Inferno Tower
Goblin Gang Skeleton Army Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Archers Fireball Inferno Tower
Fireball Archers Arrows Knight Goblin Gang Mortar
Goblin Gang Skeleton Army Knight Inferno Tower
Goblin Gang Skeleton Army Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Skeleton Army
Arrows Fireball Archers Goblin Gang
Goblin Gang Skeleton Army Archers Knight Fireball Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Mortar Fireball Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Knight Inferno Tower
Skeleton Army Arrows Fireball
Skeleton Army Knight Goblin Gang Fireball Inferno Tower
Archers Fireball Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Archers Knight Mortar Fireball
Arrows Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mortar
Arrows Fireball
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Goblin Gang Fireball
Arrows Knight Mortar Fireball
Fireball Archers Arrows
Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Archers Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Archers Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball Skeleton Army
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang
Arrows Mortar Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Mortar Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: