My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Skeleton Army Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army Electro Wizard
The Log
Barbarians Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Hog Rider Skeleton Army Miner Electro Wizard
Fireball
Barbarians Minion Horde Hog Rider Skeleton Army Electro Wizard
Poison
Barbarians Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Fireball Hog Rider Electro Wizard Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Miner Hog Rider
Fireball
Hog Rider The Log Miner Electro Wizard
Hog Rider
Fireball The Log Barbarians Minion Horde Electro Wizard
Skeleton Army
The Log
Hog Rider Fireball Miner
Miner
Minion Horde Fireball The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Miner

Defense Synergies 1 9

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians The Log
Fireball
The Log Miner Electro Wizard
Hog Rider
Skeleton Army
Barbarians The Log Electro Wizard
The Log
Fireball Minion Horde Skeleton Army Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Skeleton Army The Log Electro Wizard
Barbarians Minion Horde Skeleton Army Electro Wizard
Barbarians Minion Horde Skeleton Army Electro Wizard
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Electro Wizard
Minion Horde Electro Wizard Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians Minion Horde Skeleton Army
Skeleton Army Barbarians Minion Horde Miner Electro Wizard
Barbarians Minion Horde Skeleton Army Electro Wizard Fireball The Log
Minion Horde Fireball Electro Wizard
Barbarians Minion Horde Skeleton Army Fireball The Log Electro Wizard
Fireball Skeleton Army Barbarians Minion Horde The Log Electro Wizard
Barbarians Skeleton Army Minion Horde Electro Wizard
Barbarians Minion Horde Skeleton Army Fireball The Log Electro Wizard
Barbarians Minion Horde Fireball Skeleton Army Electro Wizard
Fireball Barbarians Minion Horde Skeleton Army The Log Electro Wizard
The Log Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Skeleton Army Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard The Log Miner
Barbarians Skeleton Army Minion Horde The Log Electro Wizard
Skeleton Army Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Skeleton Army
Fireball Minion Horde Electro Wizard
Skeleton Army Barbarians Minion Horde Fireball Electro Wizard
Barbarians Minion Horde Skeleton Army
Minion Horde Electro Wizard Barbarians Fireball Skeleton Army The Log
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians Fireball The Log Electro Wizard
Barbarians Skeleton Army Minion Horde Fireball
Barbarians Minion Horde Fireball Skeleton Army
Barbarians Skeleton Army Electro Wizard Minion Horde Fireball The Log
Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Miner Electro Wizard
Minion Horde Fireball The Log Miner
Barbarians Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log Miner
Minion Horde Fireball Electro Wizard
Miner Minion Horde Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Barbarians Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Miner Minion Horde Electro Wizard
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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