My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Mortar Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Mortar Goblin Barrel Skeleton Army
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Mortar Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Gang Goblin Barrel Skeleton Army
Fireball
Goblin Gang Mortar Goblin Barrel Skeleton Army
Poison
Goblin Gang Mortar Skeleton Army
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Goblin Barrel Skeleton Army Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Goblin Barrel
Knight
Goblin Gang Mortar Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Arrows Goblin Gang Rocket The Log
Rocket
Mortar
Goblin Barrel
Knight Goblin Gang Arrows Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight Mortar

Defense Synergies 1 12

Arrows
Knight Mortar
Knight
Goblin Gang Arrows Mortar Skeleton Army The Log
Goblin Gang
Knight Mortar Skeleton Army The Log
Mortar
Arrows Knight Goblin Gang Skeleton Army The Log
Rocket
The Log
Goblin Barrel
Skeleton Army
Knight Goblin Gang Mortar The Log
The Log
Knight Goblin Gang Mortar Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Skeleton Army Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Rocket Skeleton Army Knight
Skeleton Army Knight Goblin Gang Mortar
Arrows Rocket Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log
Rocket Arrows Goblin Gang Mortar
Rocket Arrows The Log
Goblin Gang Mortar Skeleton Army
Knight Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Arrows Knight The Log
Arrows Goblin Gang
Mortar Skeleton Army Knight Goblin Gang Rocket The Log
Rocket Skeleton Army Arrows Goblin Gang Mortar The Log
Skeleton Army Knight Goblin Gang Mortar
Rocket Skeleton Army Goblin Gang Mortar The Log
Arrows Knight Goblin Gang Mortar Skeleton Army
Arrows Mortar Knight Goblin Gang Skeleton Army The Log
Arrows Mortar The Log Knight
Mortar
Goblin Gang Skeleton Army Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Arrows Knight Goblin Gang Mortar Rocket The Log
Goblin Gang Skeleton Army Knight Rocket The Log
Goblin Gang Rocket Skeleton Army Knight The Log
Knight Goblin Gang Skeleton Army
Arrows Rocket Goblin Gang
Goblin Gang Rocket Skeleton Army Knight
Knight Skeleton Army
Rocket Knight Mortar Skeleton Army The Log
Goblin Gang Skeleton Army
Knight
Rocket Skeleton Army Arrows The Log
Rocket Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Knight Mortar Rocket The Log
Arrows The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket The Log
Arrows Mortar The Log
Rocket Arrows The Log
Arrows Knight Rocket The Log
Rocket Arrows Mortar The Log
Arrows Rocket
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Rocket Goblin Gang
Rocket Arrows Knight Mortar The Log
Arrows Rocket
Rocket Knight Mortar The Log
Arrows Mortar Rocket
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Mortar Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar The Log
Rocket Arrows Mortar The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Mortar The Log
Arrows The Log Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows
Rocket
Arrows Mortar Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Goblin Gang Rocket Skeleton Army
Rocket Arrows
Arrows The Log
Knight Goblin Gang Rocket
Arrows The Log Mortar
Rocket Arrows
Goblin Gang Rocket The Log
Rocket
Mortar Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: