My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Minions Furnace Skeleton Army
Zap
Fire Spirit Minions Furnace Inferno Tower Skeleton Army X-Bow
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Inferno Tower Skeleton Army X-Bow
The Log
Fire Spirit Elite Barbarians Furnace Skeleton Army X-Bow
Earthquake
Furnace Inferno Tower Skeleton Army X-Bow
Arrows
Fire Spirit Minions Furnace Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Skeleton Army
Fireball
Minions Elite Barbarians Furnace Inferno Tower Skeleton Army X-Bow
Poison
Minions Furnace Inferno Tower Skeleton Army X-Bow
Lightning
Elite Barbarians Furnace Inferno Tower X-Bow
Rocket
Elite Barbarians Furnace Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Skeleton Army Furnace Inferno Tower Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace X-Bow
Minions
Elite Barbarians
Elite Barbarians
Fire Spirit Minions Furnace The Log
Furnace
Fire Spirit Elite Barbarians X-Bow
Inferno Tower
Skeleton Army
X-Bow
X-Bow
The Log Fire Spirit Furnace Skeleton Army
The Log
X-Bow Elite Barbarians

Defense Synergies 3 11

Fire Spirit
Inferno Tower The Log
Minions
Inferno Tower X-Bow The Log
Elite Barbarians
The Log
Furnace
Skeleton Army X-Bow
Inferno Tower
Skeleton Army The Log Fire Spirit Minions X-Bow
Skeleton Army
Inferno Tower Furnace X-Bow The Log
X-Bow
The Log Minions Furnace Inferno Tower Skeleton Army
The Log
Inferno Tower X-Bow Fire Spirit Minions Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower X-Bow The Log
Elite Barbarians Inferno Tower Skeleton Army Minions Furnace X-Bow The Log
Furnace Inferno Tower Skeleton Army Fire Spirit Minions Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Minions Furnace
Elite Barbarians Skeleton Army X-Bow The Log
Skeleton Army The Log Fire Spirit Minions Furnace X-Bow
Minions Furnace Inferno Tower Fire Spirit X-Bow
Inferno Tower X-Bow The Log
Inferno Tower Minions Elite Barbarians Furnace Skeleton Army X-Bow
Elite Barbarians Skeleton Army Fire Spirit Inferno Tower
Minions Skeleton Army Furnace X-Bow The Log
Minions Inferno Tower Furnace
Furnace Inferno Tower Skeleton Army Fire Spirit Minions Elite Barbarians X-Bow The Log
Fire Spirit Skeleton Army Minions Furnace X-Bow The Log
Elite Barbarians Inferno Tower Skeleton Army Furnace X-Bow
Inferno Tower Skeleton Army Elite Barbarians Furnace X-Bow The Log
Minions Elite Barbarians Furnace Inferno Tower Skeleton Army X-Bow
Fire Spirit Minions Elite Barbarians Furnace Skeleton Army X-Bow The Log
Furnace The Log Fire Spirit Minions
Elite Barbarians Inferno Tower
Skeleton Army Fire Spirit Minions Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace Inferno Tower X-Bow
Elite Barbarians X-Bow The Log
Skeleton Army Minions Elite Barbarians Furnace Inferno Tower The Log
Skeleton Army Elite Barbarians Inferno Tower X-Bow The Log
Inferno Tower Elite Barbarians Skeleton Army
Fire Spirit Furnace Minions
Skeleton Army Minions Elite Barbarians Furnace Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Minions Elite Barbarians Inferno Tower Skeleton Army X-Bow The Log
Inferno Tower Skeleton Army
Minions Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Tower
Furnace Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Minions Furnace X-Bow The Log
Minions Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log
Fire Spirit Furnace The Log
Fire Spirit Minions Furnace
Fire Spirit Furnace The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit Minions Elite Barbarians X-Bow
X-Bow The Log
Fire Spirit
Fire Spirit Elite Barbarians The Log
Minions X-Bow
Elite Barbarians Furnace X-Bow The Log
X-Bow Furnace The Log
Furnace X-Bow The Log
Minions
Fire Spirit X-Bow The Log
Fire Spirit X-Bow The Log
Minions X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Fire Spirit Furnace
X-Bow The Log
X-Bow The Log
X-Bow The Log
Elite Barbarians Fire Spirit Furnace X-Bow
Minions
Elite Barbarians
X-Bow The Log
The Log
Fire Spirit Minions Skeleton Army X-Bow
Fire Spirit
The Log
The Log
Elite Barbarians
Minions Elite Barbarians The Log
X-Bow The Log

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