My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Skeleton Army Graveyard
Giant Snowball
Archers Minion Horde Skeleton Army Graveyard
Zap
Archers Mortar Minion Horde Skeleton Army Graveyard
Barbarian Barrel
Archers Knight Mortar Skeleton Army Graveyard
The Log
Archers Skeleton Army Graveyard
Earthquake
Archers Mortar Skeleton Army Graveyard
Arrows
Archers Minion Horde Skeleton Army Graveyard
Royal Delivery
Archers Knight Minion Horde Skeleton Army Graveyard
Fireball
Archers Mortar Minion Horde Skeleton Army
Poison
Archers Mortar Minion Horde Skeleton Army Graveyard
Lightning
Knight Mortar
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Skeleton Army Mortar Freeze Minion Horde Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Graveyard
Arrows
Graveyard Archers Knight Mortar Freeze
Knight
Archers Mortar Graveyard Arrows Minion Horde
Mortar
Knight Archers Arrows
Minion Horde
Knight Freeze
Skeleton Army
Freeze
Graveyard Arrows Minion Horde
Graveyard
Arrows Knight Freeze Archers

Defense Synergies 1 10

Archers
Knight Mortar Skeleton Army
Arrows
Knight Mortar
Knight
Archers Arrows Mortar Minion Horde Skeleton Army
Mortar
Archers Arrows Knight Skeleton Army
Minion Horde
Knight Freeze
Skeleton Army
Archers Knight Mortar Freeze
Freeze
Minion Horde Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Minion Horde
Minion Horde Skeleton Army Knight Mortar
Mortar Minion Horde Skeleton Army Archers Knight Freeze
Minion Horde Skeleton Army Knight Mortar
Arrows Skeleton Army
Arrows Skeleton Army Freeze Archers
Minion Horde Archers Arrows Mortar Freeze
Arrows
Minion Horde Mortar Skeleton Army
Knight Skeleton Army Archers Minion Horde
Archers Minion Horde Skeleton Army Arrows Knight Freeze
Arrows Minion Horde Archers
Mortar Minion Horde Skeleton Army Knight Freeze
Skeleton Army Arrows Mortar Minion Horde Freeze
Skeleton Army Knight Mortar Minion Horde
Minion Horde Skeleton Army Mortar Freeze
Minion Horde Arrows Knight Mortar Skeleton Army
Arrows Mortar Archers Knight Minion Horde Skeleton Army
Arrows Mortar Freeze Archers Knight
Mortar
Skeleton Army Archers Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers
Archers Arrows Knight Mortar
Skeleton Army Knight Minion Horde
Skeleton Army Knight Minion Horde
Knight Minion Horde Skeleton Army
Arrows Archers Minion Horde Freeze
Skeleton Army Archers Knight Minion Horde
Knight Minion Horde Skeleton Army
Minion Horde Freeze Knight Mortar Skeleton Army
Minion Horde Skeleton Army
Knight Minion Horde
Skeleton Army Arrows
Skeleton Army Knight Minion Horde
Archers Minion Horde Skeleton Army
Skeleton Army Archers Knight Mortar Minion Horde Freeze
Arrows Archers Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde Freeze
Arrows Mortar
Arrows Minion Horde
Arrows Knight Freeze
Arrows Mortar Minion Horde
Arrows Minion Horde Freeze
Archers Arrows Mortar Minion Horde
Arrows Freeze
Arrows Mortar
Minion Horde
Arrows Knight Mortar Minion Horde
Archers Arrows
Knight Mortar
Arrows Mortar Minion Horde Freeze
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar Freeze
Minion Horde
Archers Arrows Mortar
Arrows Mortar
Minion Horde
Arrows
Arrows Mortar Minion Horde
Arrows Freeze Mortar
Minion Horde
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows Minion Horde
Minion Horde Freeze
Minion Horde
Arrows Mortar Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Archers Skeleton Army Freeze
Archers Arrows
Freeze
Arrows
Knight Minion Horde
Arrows Mortar
Arrows
Minion Horde
Minion Horde Freeze
Mortar Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: