My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch Bandit
Barbarian Barrel
Skeleton Army Witch Royal Ghost Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Witch Royal Ghost Bandit
Fireball
Skeleton Army Witch Bandit
Poison
Bats Skeleton Army Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Royal Ghost Bandit Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Bandit
Giant
Bats Poison Witch The Log Royal Ghost Bandit
Skeleton Army
Poison
Giant The Log Royal Ghost
Witch
Giant Royal Ghost Bandit
The Log
Giant Poison Bandit
Royal Ghost
Giant Poison Witch Bandit
Bandit
Bats Giant Witch The Log Royal Ghost

Defense Synergies 0 10

Bats
The Log Bandit
Giant
Skeleton Army
The Log Bandit
Poison
The Log
Witch
The Log Royal Ghost Bandit
The Log
Bats Skeleton Army Poison Witch Royal Ghost Bandit
Royal Ghost
Witch The Log
Bandit
Bats Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Bats Witch The Log Bandit
Skeleton Army Witch Bats Bandit
Skeleton Army Witch Bats Bandit
Skeleton Army Poison The Log
Skeleton Army The Log Bats Royal Ghost Bandit
Bats Poison Witch
Poison The Log Bandit
Witch Skeleton Army
Skeleton Army Royal Ghost Bandit
Bats Skeleton Army Poison Witch The Log Royal Ghost Bandit
Bats Poison Witch
Skeleton Army Bats Witch The Log Bandit
Skeleton Army Bats Poison Witch The Log Royal Ghost
Skeleton Army Bandit
Skeleton Army The Log Bandit
Bats Skeleton Army Poison Witch
Bats Skeleton Army Witch The Log Royal Ghost Bandit
Poison Witch The Log Bats Royal Ghost Bandit
Skeleton Army Royal Ghost Bats Poison Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Royal Ghost Bandit
Poison Bandit The Log Royal Ghost
Skeleton Army Bandit Bats Witch The Log
Skeleton Army Bats The Log Bandit
Skeleton Army Witch Bandit
Poison Bats Witch
Skeleton Army Bats Witch Bandit
Skeleton Army
Bats Skeleton Army Poison Witch The Log Bandit
Witch Skeleton Army
Bats Witch
Skeleton Army Poison The Log
Skeleton Army Witch Bandit
Skeleton Army Witch
Skeleton Army Witch Bats Poison The Log
Bats Poison Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost Bandit
Poison The Log Royal Ghost Bandit
Poison The Log Bandit
Poison The Log
Poison The Log
Poison Bats Witch
Poison Witch The Log
Poison The Log
Poison The Log Bandit
Bats Poison
Poison The Log Bandit
Poison
Poison The Log Bandit
Poison Bandit
Poison The Log
Poison Witch The Log Bandit
Poison The Log Bandit
Poison
Bats
Poison The Log Bandit
Poison Witch The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Witch
Witch
Poison The Log Witch Royal Ghost Bandit
Poison Witch The Log Bandit
Poison The Log Bandit
Poison Bats Witch
Bats Poison Witch
Poison The Log Bandit
Poison
Poison The Log
Bats Skeleton Army Witch Bandit
Poison Witch
The Log
Poison
The Log Poison
Poison
Bats Poison Witch The Log
Bats Poison Witch
Poison Witch The Log Royal Ghost Bandit

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