My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Rascals Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Hogs
Giant Snowball
Bats Goblin Gang Minion Horde Royal Hogs
Zap
Bats Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Rascals Heal Spirit Royal Hogs Hunter
The Log
Goblin Gang Rascals Heal Spirit Royal Hogs Hunter
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Minion Horde Rascals Heal Spirit Royal Hogs
Royal Delivery
Bats Goblin Gang Minion Horde Rascals Heal Spirit Royal Hogs Hunter
Fireball
Goblin Gang Minion Horde Rascals Royal Hogs Hunter
Poison
Bats Goblin Gang Minion Horde Rascals Royal Hogs Hunter
Lightning
Hunter
Rocket
Minion Horde Rascals Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Goblin Gang Hunter Minion Horde Rascals Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bats Goblin Gang Hunter

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Hogs
Goblin Gang
Royal Hogs
Minion Horde
Rascals Heal Spirit
Rascals
Bats Minion Horde
Heal Spirit
Royal Hogs Minion Horde Hunter
Royal Hogs
Heal Spirit Bats Goblin Gang Lightning
Hunter
Heal Spirit
Lightning
Royal Hogs

Defense Synergies 0 3

Bats
Rascals Hunter
Goblin Gang
Rascals
Minion Horde
Rascals
Bats Goblin Gang
Heal Spirit
Royal Hogs
Hunter
Bats
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Minion Horde Hunter Bats Goblin Gang Rascals
Goblin Gang Minion Horde Hunter Bats Rascals Lightning
Minion Horde Hunter Bats Goblin Gang Rascals
Lightning
Goblin Gang Bats Rascals Hunter
Bats Minion Horde Hunter Lightning Goblin Gang Rascals
Lightning Rascals
Minion Horde Hunter Goblin Gang Rascals
Goblin Gang Minion Horde Rascals Hunter
Bats Goblin Gang Minion Horde Rascals Hunter
Minion Horde Hunter Bats Goblin Gang Rascals
Minion Horde Hunter Bats Goblin Gang Rascals Lightning
Bats Goblin Gang Minion Horde Rascals Hunter
Goblin Gang Minion Horde Rascals Hunter
Minion Horde Goblin Gang Rascals Hunter Lightning
Minion Horde Bats Goblin Gang Rascals Hunter
Bats Goblin Gang Minion Horde Rascals Hunter
Hunter Bats Rascals
Hunter
Goblin Gang Rascals Bats Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Goblin Gang Hunter Lightning
Goblin Gang Bats Minion Horde Rascals Hunter Lightning
Goblin Gang Hunter Lightning Bats Minion Horde Rascals
Goblin Gang Minion Horde Rascals Hunter
Bats Goblin Gang Minion Horde Rascals Hunter
Goblin Gang Rascals Bats Minion Horde Hunter Lightning
Minion Horde Rascals Hunter
Minion Horde Lightning Bats
Goblin Gang Minion Horde
Bats Minion Horde Rascals Hunter
Lightning
Rascals Lightning Goblin Gang Minion Horde Hunter
Minion Horde Rascals
Goblin Gang Rascals Bats Minion Horde Hunter Lightning
Bats Minion Horde Rascals Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Rascals
Lightning Minion Horde
Lightning Rascals
Minion Horde
Bats Minion Horde Hunter
Minion Horde
Hunter Lightning
Lightning
Lightning Bats Goblin Gang Minion Horde
Lightning Minion Horde
Lightning
Lightning Hunter
Lightning Minion Horde
Lightning
Lightning Minion Horde Hunter
Lightning Minion Horde
Lightning
Bats Minion Horde Lightning
Lightning Hunter
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Hunter
Minion Horde
Hunter Lightning
Lightning
Lightning
Lightning Bats Minion Horde Hunter
Lightning Bats Minion Horde
Lightning Minion Horde
Lightning Minion Horde Hunter
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Bats Goblin Gang
Lightning Hunter
Lightning Goblin Gang Minion Horde Rascals Hunter
Lightning
Lightning
Minion Horde
Bats Goblin Gang Minion Horde Rascals Lightning
Bats Lightning
Lightning

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