My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Witch Miner Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Valkyrie Wizard Witch Princess Ice Wizard
The Log
Barbarians Witch Princess
Earthquake
Barbarians Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Valkyrie Wizard Witch Miner Princess Ice Wizard
Fireball
Barbarians Wizard Witch Princess Ice Wizard
Poison
Barbarians Wizard Witch Princess Ice Wizard
Lightning
Valkyrie Wizard Witch Ice Wizard
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Ice Wizard Valkyrie Barbarians Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Princess Ice Wizard Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Wizard Witch
Wizard
Valkyrie Miner
Rocket
Miner
Witch
Valkyrie Miner
Miner
Wizard Rocket Witch
Princess
Ice Wizard

Defense Synergies 0 7

Barbarians
Valkyrie
Wizard Witch Princess Ice Wizard
Wizard
Valkyrie Ice Wizard
Rocket
Witch
Valkyrie Ice Wizard
Miner
Princess
Valkyrie Ice Wizard
Ice Wizard
Valkyrie Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Valkyrie Witch Ice Wizard
Barbarians Rocket Witch Valkyrie Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Barbarians Valkyrie Rocket Princess
Valkyrie Ice Wizard
Rocket Wizard Witch Princess Ice Wizard
Rocket Barbarians Valkyrie
Barbarians Witch Princess Ice Wizard
Barbarians Valkyrie Miner Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Wizard Princess
Wizard Witch Princess Ice Wizard
Barbarians Valkyrie Wizard Rocket Witch Ice Wizard
Valkyrie Wizard Rocket Barbarians Witch Princess
Barbarians
Barbarians Rocket
Barbarians Wizard Valkyrie Witch
Barbarians Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Witch Barbarians Princess Ice Wizard
Barbarians
Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Valkyrie Wizard Rocket Miner
Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Barbarians
Barbarians Valkyrie Witch
Wizard Rocket Witch Princess Ice Wizard
Rocket Barbarians Valkyrie Witch Ice Wizard
Barbarians Valkyrie
Rocket Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Rocket Barbarians Valkyrie
Barbarians Rocket Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Princess
Barbarians Witch Valkyrie Rocket
Valkyrie Barbarians Wizard Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Rocket
Miner Princess Ice Wizard
Rocket Miner
Barbarians Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Witch Princess Ice Wizard
Wizard Witch Princess
Wizard Princess Ice Wizard
Miner Wizard
Rocket
Rocket Miner Valkyrie Wizard Princess
Wizard Rocket Princess
Rocket Miner Princess
Rocket Princess
Princess
Rocket Wizard Witch Princess
Wizard Rocket Princess
Rocket
Rocket
Rocket Wizard Princess
Rocket Valkyrie Wizard Witch Miner Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket Barbarians
Valkyrie Wizard Witch Princess Ice Wizard
Witch
Miner Wizard Witch Princess Ice Wizard
Wizard Witch Miner Princess
Rocket Miner
Wizard Witch Princess Ice Wizard
Rocket Wizard Witch
Wizard Rocket Miner
Rocket Princess
Rocket Wizard Princess
Barbarians Rocket Witch Princess
Rocket Wizard Witch Princess Ice Wizard
Miner Valkyrie Wizard Rocket Princess
Wizard Princess
Rocket
Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Miner Princess

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