My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Elite Barbarians Wizard Barbarian Hut
The Log
Royal Giant Elite Barbarians Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard
Fireball
Minions Elite Barbarians Wizard Barbarian Hut
Poison
Minions Wizard Barbarian Hut
Lightning
Elite Barbarians Wizard Barbarian Hut
Rocket
Elite Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Wizard Royal Giant Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Minions Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elite Barbarians Barbarian Hut
Royal Giant
Minions Elite Barbarians Wizard Rocket Barbarian Hut Mirror The Log
Elite Barbarians
Minions Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
Rocket
Royal Giant Mirror
Barbarian Hut
Minions Royal Giant Mirror
Mirror
The Log Royal Giant Rocket Barbarian Hut
The Log
Mirror Royal Giant Elite Barbarians

Defense Synergies 1 7

Minions
Barbarian Hut The Log
Royal Giant
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Rocket
The Log
Barbarian Hut
Minions The Log
Mirror
The Log
The Log
Minions Elite Barbarians Wizard Rocket Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Wizard The Log
Elite Barbarians Barbarian Hut Minions The Log
Rocket Barbarian Hut Minions Elite Barbarians
Elite Barbarians Barbarian Hut Minions
Elite Barbarians Rocket The Log
The Log Minions
Minions Rocket Wizard Barbarian Hut
Rocket Barbarian Hut The Log
Barbarian Hut Minions Elite Barbarians
Elite Barbarians
Minions Wizard The Log
Minions Wizard Barbarian Hut
Barbarian Hut Minions Elite Barbarians Wizard Rocket The Log
Wizard Rocket Barbarian Hut Minions The Log
Elite Barbarians Barbarian Hut
Rocket Barbarian Hut Elite Barbarians The Log
Wizard Barbarian Hut Minions Elite Barbarians
Minions Elite Barbarians Wizard Barbarian Hut The Log
Wizard The Log Minions Barbarian Hut
Barbarian Hut Elite Barbarians
Wizard Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians
Elite Barbarians Wizard Rocket The Log
Minions Elite Barbarians Rocket Barbarian Hut The Log
Rocket Elite Barbarians Barbarian Hut The Log
Barbarian Hut Elite Barbarians
Wizard Rocket Minions
Rocket Minions Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut
Rocket Minions Elite Barbarians Barbarian Hut The Log
Barbarian Hut
Minions Elite Barbarians
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Wizard Barbarian Hut
Wizard Barbarian Hut
Elite Barbarians Minions Rocket Barbarian Hut The Log
Minions Elite Barbarians Wizard Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut The Log
The Log
Rocket Barbarian Hut The Log
Rocket Barbarian Hut The Log
Wizard Rocket The Log
Wizard Minions Rocket
Wizard The Log
The Log Wizard Barbarian Hut
The Log Wizard
Rocket Minions Elite Barbarians
Rocket Wizard The Log
Wizard Rocket
Rocket Elite Barbarians Barbarian Hut The Log
Minions Rocket
Elite Barbarians Barbarian Hut The Log
Rocket Wizard Barbarian Hut The Log
Wizard Rocket Barbarian Hut The Log
Rocket
Minions Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket Minions The Log
Rocket Wizard
Rocket The Log
Rocket Barbarian Hut The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Wizard
Rocket Minions Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Minions Rocket Barbarian Hut
Rocket Wizard
The Log
Wizard Rocket
The Log Wizard
Rocket
Elite Barbarians
Minions Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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