My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Hog Rider Inferno Tower
Poison
Minions Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider
Hog Rider
Fire Spirit Zap Minions Fireball Mini P.E.K.K.A Rocket
Inferno Tower
Rocket
Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Inferno Tower
Minions
Zap Inferno Tower
Fireball
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Fire Spirit Fireball
Hog Rider
Inferno Tower
Fire Spirit Zap Minions Fireball
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions
Mini P.E.K.K.A Inferno Tower Rocket Fire Spirit Minions
Mini P.E.K.K.A Inferno Tower Minions
Fireball Mini P.E.K.K.A Rocket
Fireball Fire Spirit Zap Minions
Minions Inferno Tower Rocket Fire Spirit Zap Fireball
Rocket Zap Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions
Fire Spirit Mini P.E.K.K.A Inferno Tower
Minions Zap Fireball
Minions Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Minions Fireball Rocket
Fire Spirit Fireball Rocket Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Rocket Zap Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Inferno Tower
Fire Spirit Fireball Zap Minions
Zap Fire Spirit Minions Fireball
Mini P.E.K.K.A Inferno Tower
Fire Spirit Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A Rocket
Zap Minions Mini P.E.K.K.A Inferno Tower Rocket
Mini P.E.K.K.A Rocket Zap Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A
Fire Spirit Fireball Rocket Zap Minions
Mini P.E.K.K.A Rocket Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Rocket Minions Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Rocket Zap Fireball
Mini P.E.K.K.A Rocket Fireball Inferno Tower
Fireball
Inferno Tower Zap Minions Fireball Mini P.E.K.K.A Rocket
Minions Zap Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Fireball Rocket
Fireball Rocket Fire Spirit Zap
Fireball Fire Spirit Zap Minions Rocket
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Rocket Fire Spirit Minions Fireball Mini P.E.K.K.A
Rocket Zap Fireball
Fireball Fire Spirit Zap Rocket
Rocket Fire Spirit Fireball
Minions Fireball Rocket
Zap Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Fireball Mini P.E.K.K.A
Rocket Fire Spirit Zap Fireball
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Fire Spirit Zap Fireball
Zap Rocket Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Fire Spirit Minions Fireball Rocket
Fireball Rocket Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A Rocket
Zap Fireball
Rocket Zap Fireball
Zap Minions Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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