My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Mega Minion Hog Rider Furnace Miner
Zap
Goblin Gang Furnace Inferno Tower
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Ice Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace Inferno Tower
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mega Minion Hog Rider Miner Ice Wizard
Fireball
Goblin Gang Mega Minion Hog Rider Furnace Inferno Tower Ice Wizard
Poison
Goblin Gang Mega Minion Furnace Inferno Tower Ice Wizard
Lightning
Mega Minion Furnace Inferno Tower Ice Wizard
Rocket
Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rocket Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Miner Ice Wizard Hog Rider Furnace Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Mega Minion Miner Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner
Mega Minion
Furnace Miner
Hog Rider
Goblin Gang Furnace Rocket
Furnace
Miner Mega Minion Hog Rider
Inferno Tower
Rocket
Hog Rider Miner
Miner
Goblin Gang Furnace Mega Minion Rocket
Ice Wizard

Defense Synergies 1 9

Goblin Gang
Inferno Tower Furnace Miner Ice Wizard
Mega Minion
Furnace Inferno Tower Miner Ice Wizard
Hog Rider
Furnace
Goblin Gang Mega Minion Ice Wizard
Inferno Tower
Goblin Gang Mega Minion Ice Wizard
Rocket
Miner
Goblin Gang Mega Minion
Ice Wizard
Goblin Gang Mega Minion Furnace Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Inferno Tower
Inferno Tower Goblin Gang Mega Minion Furnace Ice Wizard
Goblin Gang Furnace Inferno Tower Rocket Mega Minion Ice Wizard
Inferno Tower Goblin Gang Mega Minion Furnace Ice Wizard
Rocket
Goblin Gang Mega Minion Furnace Ice Wizard
Mega Minion Furnace Inferno Tower Rocket Goblin Gang Ice Wizard
Rocket Inferno Tower
Inferno Tower Goblin Gang Furnace Ice Wizard
Goblin Gang Inferno Tower Miner Ice Wizard
Goblin Gang Ice Wizard Mega Minion Furnace
Mega Minion Inferno Tower Goblin Gang Furnace Ice Wizard
Furnace Inferno Tower Goblin Gang Rocket Ice Wizard
Rocket Goblin Gang Mega Minion Furnace
Inferno Tower Goblin Gang Furnace
Inferno Tower Rocket Goblin Gang Furnace
Goblin Gang Furnace Inferno Tower
Goblin Gang Mega Minion Furnace Ice Wizard
Furnace Mega Minion Ice Wizard
Inferno Tower
Goblin Gang Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Inferno Tower
Goblin Gang Mega Minion Rocket Miner
Goblin Gang Furnace Inferno Tower Rocket
Goblin Gang Rocket Inferno Tower
Inferno Tower Goblin Gang
Furnace Rocket Goblin Gang Ice Wizard
Goblin Gang Rocket Mega Minion Furnace Inferno Tower Ice Wizard
Inferno Tower
Rocket Mega Minion Inferno Tower
Inferno Tower Goblin Gang Mega Minion
Mega Minion Inferno Tower
Rocket
Rocket Goblin Gang Inferno Tower
Furnace
Goblin Gang Inferno Tower Mega Minion Furnace Rocket
Mega Minion Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner Ice Wizard
Rocket Miner
Rocket
Rocket Furnace
Mega Minion Furnace Rocket Ice Wizard
Furnace
Ice Wizard
Miner
Rocket Goblin Gang
Rocket Miner
Rocket
Rocket Miner
Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket
Rocket
Rocket Mega Minion
Rocket Miner
Rocket
Rocket
Rocket
Rocket
Furnace Ice Wizard
Mega Minion
Miner Ice Wizard
Miner
Rocket Miner
Furnace Ice Wizard
Rocket Mega Minion
Mega Minion
Rocket Miner
Rocket
Rocket
Goblin Gang Rocket
Rocket Mega Minion Ice Wizard
Miner Goblin Gang Mega Minion Rocket
Rocket
Mega Minion
Goblin Gang Rocket
Rocket
Rocket Miner

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