My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Princess
Zap
Minion Horde Princess
Barbarian Barrel
Barbarians Barbarian Hut Princess Ice Wizard
The Log
Barbarians Mini P.E.K.K.A Barbarian Hut Princess
Earthquake
Barbarians Barbarian Hut
Arrows
Minion Horde Princess
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Princess Ice Wizard
Fireball
Barbarians Minion Horde Barbarian Hut Princess Ice Wizard
Poison
Barbarians Minion Horde Barbarian Hut Princess Ice Wizard
Lightning
Mini P.E.K.K.A Barbarian Hut Ice Wizard
Rocket
Barbarians Minion Horde Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Mini P.E.K.K.A Barbarians Minion Horde Rocket Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Ice Wizard Mini P.E.K.K.A Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Barbarian Hut
Mini P.E.K.K.A
Lightning Princess Ice Wizard
Rocket
Barbarian Hut
Minion Horde Princess Ice Wizard
Lightning
Mini P.E.K.K.A
Princess
Mini P.E.K.K.A Barbarian Hut
Ice Wizard
Mini P.E.K.K.A Barbarian Hut

Defense Synergies 0 8

Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut Ice Wizard
Mini P.E.K.K.A
Princess Ice Wizard
Rocket
Barbarian Hut
Minion Horde Princess Ice Wizard
Lightning
Princess
Mini P.E.K.K.A Barbarian Hut Ice Wizard
Ice Wizard
Minion Horde Mini P.E.K.K.A Barbarian Hut Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Lightning Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Rocket Barbarian Hut Lightning Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Ice Wizard
Lightning Barbarians Mini P.E.K.K.A Rocket Princess
Ice Wizard
Minion Horde Rocket Lightning Barbarian Hut Princess Ice Wizard
Rocket Barbarian Hut Lightning Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Princess Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians Minion Horde Ice Wizard Princess
Minion Horde Barbarian Hut Princess Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Rocket Lightning Ice Wizard
Rocket Barbarian Hut Barbarians Minion Horde Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A Barbarian Hut Minion Horde
Barbarians Minion Horde Rocket Barbarian Hut Mini P.E.K.K.A Lightning
Barbarians Minion Horde Barbarian Hut Mini P.E.K.K.A
Barbarians Minion Horde Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Princess Ice Wizard
Barbarians Mini P.E.K.K.A Barbarian Hut
Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A Rocket Lightning
Barbarians Minion Horde Mini P.E.K.K.A Rocket Barbarian Hut Lightning
Mini P.E.K.K.A Rocket Lightning Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Mini P.E.K.K.A
Rocket Minion Horde Princess Ice Wizard
Mini P.E.K.K.A Rocket Barbarians Minion Horde Barbarian Hut Lightning Ice Wizard
Mini P.E.K.K.A Barbarians Minion Horde Barbarian Hut
Minion Horde Rocket Lightning Barbarians Mini P.E.K.K.A Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Mini P.E.K.K.A
Rocket Lightning Barbarians
Barbarians Mini P.E.K.K.A Rocket Lightning Minion Horde Barbarian Hut
Barbarians Minion Horde Barbarian Hut Princess
Barbarians Minion Horde Mini P.E.K.K.A Rocket Barbarian Hut Lightning
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Minion Horde Rocket Barbarian Hut
Princess Ice Wizard
Rocket Lightning Minion Horde Barbarian Hut
Lightning Barbarians Rocket Barbarian Hut
Rocket Minion Horde
Minion Horde Rocket Princess Ice Wizard
Minion Horde Princess
Barbarian Hut Lightning Princess Ice Wizard
Lightning
Rocket Lightning Minion Horde Mini P.E.K.K.A
Rocket Lightning Minion Horde Princess
Lightning Rocket Princess
Rocket Lightning Barbarian Hut Princess
Lightning Minion Horde Rocket Princess
Lightning Princess Barbarian Hut
Rocket Lightning Minion Horde Barbarian Hut Princess
Lightning Minion Horde Rocket Barbarian Hut Princess
Lightning Rocket
Minion Horde Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Mini P.E.K.K.A Princess
Rocket Lightning Princess
Rocket Lightning Minion Horde
Rocket Lightning Princess
Rocket Lightning
Rocket Lightning Barbarians Minion Horde Barbarian Hut
Princess Ice Wizard
Minion Horde
Lightning Princess Ice Wizard
Lightning Princess
Rocket Lightning
Lightning Minion Horde Princess Ice Wizard
Rocket Lightning Minion Horde
Lightning Minion Horde Mini P.E.K.K.A
Lightning Minion Horde Rocket
Rocket Lightning Minion Horde Princess
Minion Horde
Rocket Lightning Princess
Minion Horde Lightning Barbarians Rocket Barbarian Hut Princess
Rocket Lightning Princess Ice Wizard
Lightning Minion Horde Mini P.E.K.K.A Rocket Princess
Lightning Princess
Rocket Lightning
Minion Horde
Minion Horde Rocket Lightning Princess
Rocket Lightning Princess
Lightning Rocket Princess

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