My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Giant Skeleton
The Log
Barbarians Hog Rider Goblin Hut Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Fireball
Barbarians Hog Rider Goblin Hut Baby Dragon
Poison
Barbarians Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Hog Rider Baby Dragon Freeze Barbarians Goblin Hut Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Hog Rider Baby Dragon Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Goblin Hut Rocket Tornado Baby Dragon Giant Skeleton
Goblin Hut
Hog Rider Baby Dragon Giant Skeleton
Rocket
Tornado Hog Rider
Tornado
Rocket Baby Dragon Hog Rider Freeze Giant Skeleton
Baby Dragon
Tornado Hog Rider Goblin Hut Giant Skeleton
Freeze
Hog Rider Tornado
Giant Skeleton
Hog Rider Goblin Hut Tornado Baby Dragon

Defense Synergies 1 5

Barbarians
Hog Rider
Goblin Hut
Baby Dragon Giant Skeleton
Rocket
Tornado
Tornado
Rocket Baby Dragon Giant Skeleton
Baby Dragon
Goblin Hut Tornado Giant Skeleton
Freeze
Giant Skeleton
Goblin Hut Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut Rocket Tornado Freeze Giant Skeleton
Barbarians Goblin Hut
Barbarians Rocket Tornado Giant Skeleton
Tornado Freeze Baby Dragon
Rocket Tornado Goblin Hut Baby Dragon Freeze
Rocket Barbarians Baby Dragon Giant Skeleton
Barbarians Goblin Hut Tornado
Tornado Barbarians Giant Skeleton
Barbarians Goblin Hut Tornado Baby Dragon Freeze Giant Skeleton
Goblin Hut Tornado Baby Dragon
Barbarians Goblin Hut Rocket Freeze Giant Skeleton
Rocket Barbarians Goblin Hut Tornado Baby Dragon Freeze
Barbarians Goblin Hut
Barbarians Rocket Tornado Goblin Hut Freeze
Barbarians Goblin Hut Tornado
Barbarians Goblin Hut Tornado Baby Dragon
Tornado Baby Dragon Freeze Barbarians Goblin Hut Giant Skeleton
Barbarians Goblin Hut Tornado
Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Giant Skeleton
Rocket Baby Dragon
Barbarians Giant Skeleton Goblin Hut Rocket
Rocket Giant Skeleton Barbarians Tornado
Barbarians Giant Skeleton Goblin Hut
Rocket Goblin Hut Tornado Baby Dragon Freeze
Rocket Barbarians Goblin Hut Giant Skeleton
Giant Skeleton Barbarians
Rocket Freeze Giant Skeleton Barbarians Goblin Hut Tornado Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut Giant Skeleton
Rocket Barbarians Tornado Giant Skeleton
Barbarians Rocket Giant Skeleton
Barbarians Baby Dragon
Barbarians Goblin Hut Rocket Tornado Baby Dragon Freeze Giant Skeleton
Barbarians Goblin Hut Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Freeze Giant Skeleton
Tornado Baby Dragon
Rocket Goblin Hut Baby Dragon Giant Skeleton
Barbarians Rocket Freeze Giant Skeleton
Rocket Baby Dragon
Rocket Tornado Baby Dragon Freeze
Tornado Baby Dragon
Tornado Baby Dragon Freeze
Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Goblin Hut Baby Dragon
Rocket Baby Dragon Freeze
Goblin Hut Baby Dragon
Rocket Goblin Hut Baby Dragon
Goblin Hut Rocket Baby Dragon
Rocket Tornado Freeze
Rocket
Rocket Baby Dragon
Rocket Tornado Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Barbarians Baby Dragon
Tornado Freeze Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon
Rocket Goblin Hut Freeze
Rocket
Rocket Freeze
Giant Skeleton
Rocket
Barbarians Goblin Hut Rocket Freeze
Rocket Tornado Baby Dragon
Freeze
Rocket Baby Dragon
Baby Dragon
Rocket Tornado Giant Skeleton
Rocket Tornado Baby Dragon Freeze Giant Skeleton
Rocket Tornado
Rocket Tornado Baby Dragon Freeze Giant Skeleton

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