My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Furnace Inferno Dragon
Zap
Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Wizard Electro Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Furnace Wizard Electro Wizard Inferno Dragon
Poison
Goblin Gang Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Furnace Poison Electro Wizard Inferno Dragon Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Furnace Poison

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Furnace
Wizard
Rocket
Poison
The Log
The Log
Poison
Electro Wizard
Inferno Dragon

Defense Synergies 0 13

Goblin Gang
Furnace The Log Electro Wizard Inferno Dragon
Furnace
Goblin Gang Electro Wizard
Wizard
The Log Electro Wizard
Rocket
The Log
Poison
The Log Electro Wizard
The Log
Goblin Gang Wizard Rocket Poison Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang Furnace Wizard Poison The Log Inferno Dragon
Inferno Dragon
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace The Log Electro Wizard
Goblin Gang Furnace Rocket Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Furnace Electro Wizard
Rocket Poison The Log
Goblin Gang The Log Furnace Electro Wizard
Furnace Rocket Electro Wizard Inferno Dragon Goblin Gang Wizard Poison
Rocket Poison The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace
Goblin Gang Electro Wizard
Goblin Gang Poison Electro Wizard Furnace Wizard The Log
Inferno Dragon Goblin Gang Furnace Wizard Poison Electro Wizard
Furnace Goblin Gang Wizard Rocket The Log Electro Wizard
Wizard Rocket Goblin Gang Furnace Poison The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Electro Wizard
Rocket Goblin Gang Furnace The Log Electro Wizard Inferno Dragon
Wizard Goblin Gang Furnace Poison Electro Wizard
Goblin Gang Furnace Wizard The Log Electro Wizard
Furnace Wizard Poison The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Wizard Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Electro Wizard
Poison Electro Wizard Goblin Gang Wizard Rocket The Log Inferno Dragon
Goblin Gang Furnace Rocket The Log Electro Wizard
Goblin Gang Rocket The Log Electro Wizard
Goblin Gang Inferno Dragon
Furnace Wizard Rocket Poison Goblin Gang Electro Wizard
Goblin Gang Rocket Furnace Electro Wizard
Inferno Dragon
Rocket Electro Wizard Poison The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Rocket Poison The Log Electro Wizard
Rocket Goblin Gang Wizard
Wizard Furnace
Goblin Gang Electro Wizard Furnace Rocket Poison The Log Inferno Dragon
Poison Wizard The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison The Log Electro Wizard
Rocket Poison The Log
Rocket Poison The Log
Wizard Rocket Poison Furnace The Log
Wizard Poison Furnace Rocket
Furnace Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Rocket Goblin Gang Poison Electro Wizard
Rocket Poison Wizard The Log Electro Wizard
Poison Wizard Rocket
Rocket Poison The Log
Rocket Poison
Furnace Poison The Log
Rocket Furnace Wizard Poison The Log
Furnace Wizard Rocket Poison The Log
Rocket Poison
Rocket
Rocket Wizard Poison The Log Electro Wizard
Rocket Wizard Poison The Log
Rocket Poison The Log
Rocket Wizard Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Furnace Wizard
Inferno Dragon
Poison The Log Wizard Electro Wizard
Wizard Poison The Log
Rocket Poison The Log
Poison Furnace Wizard Electro Wizard
Rocket Electro Wizard Wizard Poison
Poison Wizard Rocket The Log
Rocket Poison Electro Wizard
Rocket Wizard Poison The Log
Electro Wizard Goblin Gang Rocket
Rocket Poison Wizard Electro Wizard
The Log
Poison Goblin Gang Wizard Rocket Electro Wizard
The Log Wizard Poison
Rocket Poison
Goblin Gang Rocket Poison The Log Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket The Log Electro Wizard

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