My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Knight Tesla Valkyrie
The Log
Fire Spirit Ice Spirit
Earthquake
Tesla
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Knight Valkyrie
Fireball
Tesla
Poison
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Valkyrie Rocket Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Valkyrie Rocket Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Knight Tornado Tesla Valkyrie Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Knight Tornado

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight
Ice Spirit
Knight Valkyrie
Knight
Ice Spirit Fire Spirit
Tesla
Valkyrie
Fire Spirit Ice Spirit Tornado
Rocket
Tornado
Tornado
Rocket Valkyrie Freeze
Freeze
Tornado

Defense Synergies 3 13

Fire Spirit
Knight Ice Spirit Valkyrie Tornado
Ice Spirit
Fire Spirit Knight Tesla Valkyrie Rocket Tornado
Knight
Fire Spirit Tesla Ice Spirit Tornado
Tesla
Knight Ice Spirit Valkyrie Tornado
Valkyrie
Fire Spirit Ice Spirit Tesla Tornado Freeze
Rocket
Tornado Ice Spirit
Tornado
Rocket Fire Spirit Ice Spirit Knight Tesla Valkyrie
Freeze
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Valkyrie
Ice Spirit Knight Tesla Valkyrie
Tesla Rocket Tornado Fire Spirit Knight Valkyrie Freeze
Tesla Knight Valkyrie
Valkyrie Rocket Tornado
Tornado Freeze Fire Spirit Tesla Valkyrie
Tesla Rocket Tornado Fire Spirit Ice Spirit Freeze
Rocket Tesla Valkyrie
Tesla Tornado
Knight Tornado Fire Spirit Ice Spirit Tesla Valkyrie
Valkyrie Knight Tesla Tornado Freeze
Tesla Tornado
Tesla Fire Spirit Ice Spirit Knight Valkyrie Rocket Freeze
Fire Spirit Valkyrie Rocket Ice Spirit Tesla Tornado Freeze
Knight Tesla
Rocket Tornado Ice Spirit Tesla Freeze
Tesla Knight Valkyrie Tornado
Fire Spirit Ice Spirit Tesla Knight Valkyrie Tornado
Valkyrie Tornado Freeze Fire Spirit Ice Spirit Knight Tesla
Tesla Tornado
Valkyrie Fire Spirit Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Knight Tesla Valkyrie Rocket
Ice Spirit Knight Valkyrie Rocket
Valkyrie Rocket Knight Tesla Tornado
Knight Tesla Valkyrie
Fire Spirit Rocket Ice Spirit Tesla Tornado Freeze
Rocket Knight Tesla Valkyrie
Knight Tesla Valkyrie
Rocket Freeze Ice Spirit Knight Valkyrie Tornado
Tesla
Knight Tesla Valkyrie
Rocket Valkyrie Tornado
Rocket Knight Tesla Valkyrie
Tesla Valkyrie
Tesla Ice Spirit Knight Valkyrie Rocket Tornado Freeze
Valkyrie Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket Freeze
Tornado
Rocket
Knight Valkyrie Rocket Freeze
Rocket Fire Spirit Valkyrie
Fire Spirit Ice Spirit Rocket Tornado Freeze
Fire Spirit Tornado
Fire Spirit Ice Spirit Tornado Freeze
Tornado
Rocket Fire Spirit Tornado
Rocket Knight Valkyrie Tornado
Fire Spirit Rocket Tornado
Rocket Fire Spirit Knight
Rocket Freeze
Rocket
Rocket
Rocket Tornado Freeze
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Valkyrie Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Freeze Fire Spirit Ice Spirit Valkyrie
Tornado
Tornado
Rocket Tornado
Fire Spirit Tornado
Rocket Ice Spirit Freeze
Rocket
Rocket Ice Spirit Freeze
Rocket
Fire Spirit Ice Spirit Rocket Freeze
Rocket Fire Spirit Tornado
Freeze
Knight Valkyrie Rocket
Rocket Tornado
Ice Spirit Rocket Tornado Freeze
Rocket Tornado
Rocket Tornado Freeze

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