My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Executioner
The Log
Mini P.E.K.K.A Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Prince Executioner
Fireball
Executioner
Poison
Executioner
Lightning
Mini P.E.K.K.A Dark Prince Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Dark Prince Prince Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Mini P.E.K.K.A Dark Prince Prince Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Mini P.E.K.K.A Dark Prince Executioner The Log
Mini P.E.K.K.A
Zap Tornado Dark Prince The Log
Rocket
Tornado
Tornado
Zap Rocket Executioner Mini P.E.K.K.A Dark Prince The Log
Dark Prince
Prince Zap Mini P.E.K.K.A Tornado Executioner
Prince
Zap Dark Prince The Log
Executioner
Tornado Zap Dark Prince The Log
The Log
Zap Mini P.E.K.K.A Tornado Prince Executioner

Defense Synergies 5 16

Zap
Mini P.E.K.K.A Tornado Dark Prince Prince Executioner The Log
Mini P.E.K.K.A
Zap The Log Tornado Executioner
Rocket
Tornado The Log
Tornado
Rocket Executioner Zap Mini P.E.K.K.A Dark Prince Prince The Log
Dark Prince
Zap Tornado Prince Executioner The Log
Prince
The Log Zap Tornado Dark Prince Executioner
Executioner
Tornado Zap Mini P.E.K.K.A Dark Prince Prince The Log
The Log
Mini P.E.K.K.A Prince Zap Rocket Tornado Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner The Log
Mini P.E.K.K.A Zap Dark Prince Prince Executioner The Log
Mini P.E.K.K.A Rocket Tornado Prince Dark Prince Executioner
Mini P.E.K.K.A Prince Dark Prince
Mini P.E.K.K.A Rocket Tornado Dark Prince Prince The Log
Tornado The Log Zap Dark Prince Executioner
Rocket Tornado Zap Executioner
Rocket Zap The Log
Mini P.E.K.K.A Tornado Prince
Tornado Mini P.E.K.K.A Dark Prince Prince
Executioner Zap Tornado Dark Prince The Log
Executioner Zap Tornado
Mini P.E.K.K.A Prince Zap Rocket Dark Prince The Log
Rocket Executioner Zap Mini P.E.K.K.A Tornado Dark Prince Prince The Log
Mini P.E.K.K.A Prince
Rocket Tornado Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Tornado Dark Prince Prince Executioner
Zap Tornado Dark Prince Prince Executioner The Log
Zap Tornado Executioner The Log Dark Prince
Mini P.E.K.K.A Tornado Prince
Dark Prince Mini P.E.K.K.A Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Prince
Zap Mini P.E.K.K.A Rocket Prince Executioner The Log
Zap Mini P.E.K.K.A Rocket Dark Prince Prince The Log
Mini P.E.K.K.A Rocket Dark Prince Prince Zap Tornado The Log
Mini P.E.K.K.A Dark Prince Prince Executioner
Rocket Executioner Zap Tornado
Mini P.E.K.K.A Rocket Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Zap Rocket Mini P.E.K.K.A Tornado Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince
Rocket Zap Tornado Dark Prince Prince The Log
Mini P.E.K.K.A Rocket Dark Prince Prince Executioner
Executioner
Zap Mini P.E.K.K.A Rocket Tornado Dark Prince Prince Executioner The Log
Executioner Zap Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap Tornado Executioner The Log
Rocket The Log
Rocket Dark Prince Prince The Log
Rocket Executioner Zap Dark Prince The Log
Executioner Zap Rocket Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Rocket Mini P.E.K.K.A Tornado Prince
Rocket Zap Tornado Dark Prince Prince The Log
Zap Rocket Tornado Executioner
Rocket Executioner The Log
Rocket
Zap Prince The Log
Rocket Zap Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Dark Prince Prince Executioner The Log
Rocket Zap Tornado The Log
Rocket Prince The Log
Rocket Tornado
Rocket Tornado Prince The Log
Rocket Zap The Log
Zap Tornado The Log Dark Prince Executioner
The Log Zap Tornado Executioner
Zap Tornado Prince The Log
Rocket Zap Tornado The Log
Zap Tornado Executioner
Zap Rocket
Mini P.E.K.K.A
Zap Rocket The Log
Zap Rocket
Prince
Rocket The Log
Zap Rocket Dark Prince Prince
Rocket Zap Tornado Executioner
The Log
Mini P.E.K.K.A Rocket Dark Prince Prince Executioner
The Log Zap Executioner
Rocket Zap Tornado
Dark Prince Prince Executioner
Zap Rocket Tornado The Log
Zap Rocket Tornado Executioner
Zap Rocket Tornado Dark Prince Prince Executioner The Log

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