My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard Executioner
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Executioner P.E.K.K.A
Fireball
Elite Barbarians Wizard Executioner
Poison
Bats Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Wizard Executioner Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tornado Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians P.E.K.K.A
Elite Barbarians
Bats Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A
Rocket
Tornado
Tornado
Wizard Rocket Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Bats Wizard Executioner The Log
The Log
Elite Barbarians Tornado Executioner P.E.K.K.A

Defense Synergies 5 9

Bats
P.E.K.K.A The Log
Elite Barbarians
Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log
Rocket
Tornado The Log
Tornado
Wizard Rocket Executioner P.E.K.K.A The Log
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Bats Wizard
The Log
P.E.K.K.A Bats Elite Barbarians Wizard Rocket Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner The Log
Elite Barbarians P.E.K.K.A Bats Executioner The Log
Rocket Tornado P.E.K.K.A Bats Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Bats
Elite Barbarians Rocket Tornado P.E.K.K.A The Log
Tornado The Log Bats Executioner
Bats Rocket Tornado Wizard Executioner
Rocket P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Bats Executioner Wizard Tornado The Log
Executioner Bats Wizard Tornado
P.E.K.K.A Bats Elite Barbarians Wizard Rocket The Log
Wizard Rocket Executioner Bats Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Rocket Tornado Elite Barbarians P.E.K.K.A The Log
Wizard Bats Elite Barbarians Tornado Executioner P.E.K.K.A
Bats Elite Barbarians Wizard Tornado Executioner The Log
Wizard Tornado Executioner The Log Bats
P.E.K.K.A Elite Barbarians Tornado
Wizard Bats Elite Barbarians Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Rocket Executioner The Log
P.E.K.K.A Bats Elite Barbarians Rocket The Log
Rocket P.E.K.K.A Bats Elite Barbarians Tornado The Log
P.E.K.K.A Elite Barbarians Executioner
Wizard Rocket Executioner Bats Tornado
Rocket P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Bats Elite Barbarians Tornado The Log
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Tornado The Log
Elite Barbarians Rocket P.E.K.K.A Wizard Executioner
Wizard Executioner
Elite Barbarians Bats Rocket Tornado Executioner P.E.K.K.A The Log
Bats Executioner Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Executioner The Log
Rocket The Log
Rocket The Log
Wizard Rocket Executioner The Log
Wizard Executioner Bats Rocket Tornado
Wizard Tornado Executioner The Log
The Log Wizard Tornado Executioner
The Log Wizard Tornado
Rocket Bats Elite Barbarians Tornado
Rocket Wizard Tornado The Log
Wizard Rocket Tornado Executioner
Rocket Elite Barbarians Executioner The Log
Rocket
Elite Barbarians The Log
Rocket Wizard Executioner The Log
Wizard Rocket Executioner The Log
Rocket Tornado
Bats Rocket
Rocket Wizard Executioner The Log
Rocket Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Wizard Executioner
The Log Wizard Tornado Executioner
Wizard Tornado The Log
Rocket Tornado The Log
Elite Barbarians Bats Wizard Tornado Executioner
Rocket Bats Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket
P.E.K.K.A
Rocket Wizard The Log
Bats Rocket
Rocket Wizard Tornado Executioner
The Log
Wizard Rocket Executioner
The Log Wizard Executioner
Rocket Tornado
Elite Barbarians Executioner P.E.K.K.A
Bats Elite Barbarians Rocket Tornado The Log
Bats Rocket Tornado Executioner
Rocket Tornado Executioner The Log

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