My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Minion Horde Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram
Giant Snowball
Goblins Bats Goblin Gang Minion Horde Battle Ram
Zap
Goblins Bats Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Goblins Knight Goblin Gang Valkyrie Battle Ram
The Log
Goblins Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Minion Horde
Royal Delivery
Goblins Bats Knight Goblin Gang Minion Horde Valkyrie Battle Ram
Fireball
Goblin Gang Minion Horde Battle Ram
Poison
Bats Goblin Gang Minion Horde
Lightning
Knight Valkyrie Battle Ram
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Goblin Gang Valkyrie Battle Ram Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Bats
Knight Valkyrie Battle Ram
Arrows
Knight Battle Ram
Knight
Bats Goblin Gang Battle Ram Arrows Minion Horde
Goblin Gang
Knight Valkyrie Battle Ram
Minion Horde
Knight Battle Ram
Valkyrie
Bats Goblins Goblin Gang Battle Ram
Battle Ram
Knight Goblins Bats Arrows Goblin Gang Minion Horde Valkyrie

Defense Synergies 2 7

Goblins
Knight Minion Horde
Bats
Knight Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Goblin Gang Goblins Arrows Minion Horde
Goblin Gang
Knight Valkyrie
Minion Horde
Goblins Knight
Valkyrie
Bats Arrows Goblin Gang
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie
Minion Horde Goblins Bats Knight Goblin Gang Valkyrie
Goblin Gang Minion Horde Goblins Bats Knight Valkyrie
Minion Horde Goblins Bats Knight Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Goblins Bats Valkyrie
Bats Minion Horde Arrows Goblin Gang
Arrows Valkyrie
Minion Horde Goblins Goblin Gang
Knight Goblin Gang Goblins Minion Horde Valkyrie
Goblins Bats Goblin Gang Minion Horde Valkyrie Arrows Knight
Arrows Minion Horde Bats Goblin Gang
Minion Horde Bats Knight Goblin Gang Valkyrie
Valkyrie Goblins Bats Arrows Goblin Gang Minion Horde
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Goblins Bats Arrows Knight Goblin Gang Valkyrie
Arrows Goblins Bats Knight Goblin Gang Minion Horde Valkyrie
Arrows Valkyrie Bats Knight
Goblin Gang Valkyrie Goblins Bats Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Goblins
Arrows Knight Goblin Gang Valkyrie
Goblin Gang Goblins Bats Knight Minion Horde Valkyrie
Goblin Gang Valkyrie Bats Knight Minion Horde
Knight Goblin Gang Minion Horde Valkyrie
Arrows Bats Goblin Gang Minion Horde
Goblin Gang Goblins Bats Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Goblins Bats Knight Valkyrie
Goblin Gang Minion Horde
Bats Knight Minion Horde Valkyrie
Arrows Valkyrie
Knight Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Goblins Bats Knight Minion Horde Valkyrie
Bats Arrows Valkyrie Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Knight Valkyrie
Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblins Bats Goblin Gang Minion Horde
Arrows Knight Minion Horde Valkyrie
Arrows
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Goblin Gang
Arrows
Arrows
Knight Goblin Gang Minion Horde Valkyrie
Arrows
Arrows
Minion Horde
Bats Goblin Gang Minion Horde
Bats

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